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Crantus

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I always wanted to keep the Skeleton Key from the Thieve's Guild quest line, but I can't leave a quest incomplete. So my idea is once you complete Blindsighted and return the skeleton key to Karliah, you may pickpocket Karliah and steal back the skeleton key. ONLY after you have returned the skeleton key will it appear in her inventory.

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  • 2 months later...

I have always wished you had choice here. I think a good mod for this would give the following choice:

Do the noble, Vanilla, thing where you go through the trials of Noctournal and return the key.

 

Or

 

When about to return the key, have the option to instead chose to kill Karliah, keep the key, and return to the guild claiming she died from other causes. Should you follow this path, you lose the nightingale equipment (I think in a similar way to how in Knights of the Nine from Elder Scrolls IV when you commited a crime, the Divine Crusader's armor would fall off). In this case, the statue of Noctournal does not appear in the Cistern, and references to the Nightingales stop. Nightingale hall is blocked off, and you just go on to a guildmaster just like Mercer Frey.

 

 

 

I would very much like this choice as, while sometimes I do make the "noble thief" character who would return the key, other times I just make a no grey area straight up bad guy, who would quite obviously keep the key for himself.

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We are all different of course, but you really don't need the Skeleton Key. Lockpicking is easy enough to render any perks on it's tree unnescessary. It's a matter of skill of course, but if you've played Skyrim for a while, you can easily pick a master lock at a low level.

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