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Request - bound script


genesx

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I messed up for a long time with the CS but without success...

I wanted to make a script that made a set of armor pieces appear when I use a specific spell.

Something like: I use "Abracadabra" spell and The five pieces of armor appear on me!

And, if possible, to make the armor disappear when casting the spell again.

 

I'm not able at all doing this, so I'm asking for your help! :biggrin:

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I see these tutorials don't help you too much so I've made this mod myself. Now you're granted with a lesser power at 0 magicka cost that allows you to summon a complete set of bound armour, including shield for an unlimited amount of time.

 

If you want to mess around with the file it contains 2 different spells, called grmblfAddArmourComp and grmblfRemoveArmourComp, but both call the same script, called grmblfBoundArmourComplete. I've used two different spells to know when to add or remove the items but you won't even notice that simply by playing because they're being replaced mutually as you cast one of them and they have the same name. Don't worry, you won't have both at the same time.

 

It's probably not the best way to do it and sincerely I didn't search for a mod that already does it, I just was curious about that so I've tried to do it myself, so don't blame me if the result is not what you're expecting. As far as I've noticed it has a minor issue: when you cast the spell to get rid of the armour it doesn't auto-equip what you were wearing before the armour. By the moment I have no idea how this could be done.

 

Ohh, I almost forgot. The spell isn't automatically added to you. You must open the console once in-game and type in there:

player.addSpell 01000ED3

 

and if you're lazy with menus but fast at typing then: selectPlayerSpell 01000ED3

 

Enjoy!

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