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Voice...Halfway gone?


SiniVII

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Well the thing is, I can hear the sounds from power attacks, the sort of warcries when you initiate a power attack, but I can't hear the sounds of pain when you get hit or fall or anything, no sounds at all on that point. However the attack sounds and all that is working as it should, the battlecry and stuff. Any ideas?
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I... Don't think so.

A mod that edits sounds? I don't think I've had one of that case except for the custom races I play, like Rens, Cute Elfes, Corean Race, Tabaxi, ETC. Those add sounds! Then there is the Romancing of Eyja Quest, but I don't really think it has any effect on my own character.

I'm not really sure which ones of these mods that edit sounds either, but I am sure one of my mods do conflict with it.

 

Load Order:

 

Oblivion.esm

CM Partners.esm

UnnecessaryViolence.esm

AFC v2 Core.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp

Natural Wildlife - resized.esp

Enhanced Water v2.0 HD.esp

phinix-waterfix.esp

Atmospheric Loading Screens - Random Quotes.esp

WolfPacks.esp

WolfPacksNaturalWildlifeAddOn.esp

OTEP - Aleswell.esp

Romuska Fantasy Store.esp

TreasuresOfTyrV10.esp

JG Elven.esp

LKF_EY_Vampirehunter.esp

AkaviriSamuraiShop.esp

LegendaryWeapons&Armor_2ch.esp

SN_Sunset_Cottage.esp

CapesandCloaks.esp

DeliveranceFire.esp

Cascade arena.esp

Arena Waterfalls2.esp

ClocksOfCyrodiil.esp

DMCWeapons.esp

Darkbrotherhood.esp

archfall_house.esp

KT_CustomRaceFix.esp

ExnemRuneskulls.esp

Corthian Akavir Clothing.esp

SwordDancer.esp

Dancers clothes.esp

Colourwheels Sexy Stock Armor & Clothing Replacer.esp

alllll61s-blueness lion armor.esp

Lycanthrope.esp

MaleBodyReplacerV4.esp

_Ren_BeautyPack_full.esp

CuteElf11.esp

AinmhiRace.esp

CM Partners.esp

CM Partners More NPCs.esp

DAJadeTabaxi.esp

IDKRRR_C_race.esp

Maigrets House Cats.esp

ChaseCameraMod.esp

FlyingCameraMod.esp

Unlimited Amulets and Rings - Shivering Isles.esp

FasterArrows250.esp

Faster Level Up x5.esp

Arena_BattlesV1.1.esp

Alternative Start by Robert Evrae.esp

ptThrowingWeapons.esp

Smarter Mercantile Leveling - Multi.esp

RealisticLeveling.esp

Tyler's Hungry, Thirsty, Sleepy, Tired.esp

AFC v2 Combo Chains.esp

AFC v2 Damage Text.esp

AFC v2 Combat Moves.esp

AFC v2 Locational Damage.esp

AFC v2 Gauntlet Weaponry.esp

Goblin Realswords+Tribal Shields.esp

RealSwords - Argonian HI-NPC.esp

RealSwords - Bosmer HI-NPC.esp

RealSwords - Breton HI-NPC.esp

RealSwords - Nord HI-NPC SI.esp

RealSwords - Khajiit HI-NPC v1.3.esp

RealSwords - Orc HI_NPC v1.0.esp

RealSwords - Redguard HI-NPC.esp

DLCVileLair.esp

DLCOrrery.esp

DLCFrostcrag.esp

DLCHorseArmor.esp

DLCSpellTomes.esp

DLCMehrunesRazor.esp

DLCShiveringIsles.esp

DLCThievesDen.esp

Knights.esp

Hentai Mania.esp

Better Benirus Manor.esp

eyja.esp

AnvilBayExpansion.esp

MidasSpells.esp

Akaviri Imports.esp

LetThePeopleDrink.esp

Quest Award Leveling.esp

Quest Award Leveling - Finger of the Mountain.esp

personality_idles4.esp

shinyEmotions.esp

77_Umpa_Animation.esp

actors_in_charge.esp

EFGAddPose.esp

StandingJOJO.esp

JOJOeffect.esp

[Nilin Kirala].esp <----- CM

SW01.esp

SW01Plus.esp

Tabaxi Race 2.0 (Fang Include).esp <---- Custom Edit for Personal use.

CM Serina Neeli.esp <----- CM

ElaborateEyes.esp

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually.

 

 

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I found out the problem...

 

Strangely enough though, it was Cascade Arena and Arena Part II. Two Arena mods that change the Arena's looks. That's odd though since it doesn't give any sound files... But those were the ones that made the voices work as they should.

 

EDIT:

 

Nevermind the above, it was either the HENTAI MANIA mod that allows you to visit more dungeons several times to get unique items, or it is the Quest Award Leveling Mods.

 

It is the Hentai Mania Mod that removes voices half way. It's odd... Wonder if a Re-install can fix it.

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