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Dread Zombie Race Mod problems


kieranfoy

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I've been trying to make a race mod, just a copy of the nord with the Dread Zombie effect shader applied to it. Does anyone have any idea how I could do this? CAN I even do this?

 

Any help would be appreciated.

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Object script applied to individuals of the new race:

 

SCN AANewRaceSCRIPT

Begin Gamemode

PlayMagicShaderVisuals CreatureEffectZombieDread

End

 

Oh. It isn't working right. It is too intense. I think I need a Do Once.

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Problem with the script. I had to modify it.

 

SCN AANewRaceSCRIPT

Short DreadOnce

Begin Gamemode

If DreadOnce == 0
PlayMagicShaderVisuals CreatureEffectZombieDread
Set DreadOnce to 1
EndIf

End


Begin OnReset

Set DreadOnce to 0

End

 

I don't know anything about race mods, but I know quite a bit about NPCs. That means I am not sure about globally applying this to all people of the new race you are creating. This script works when applied to one individual. If your mod just has a few individuals of the new race you would place this object script on each one of them. If the NPC had another script already, you would add these blocks to their script to keep the code from both scripts. Otherwise, you could apply the core commands in this script to your new race in some other fashion.

 

To enter a new script, go to the pencil icon in the TES Construction Set window. Go to Script. Go to New.

 

To apply an object script to an NPC, double-click the NPC in the world or in the Object window. In the box that says "Script" use the pulldown menu to find and select your new script.

 

These instructions are probably not clear at all. If you get stuck, feel free to send me a Personal Message, because I may not see your future posts on this thread.

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  • 1 month later...
I know this is a really long time late, and I was extremely rude, but thank you. This was a big help, even if I found a more elegant way to apply the effect to the race, this is helping me with my latest mod.
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