eleglas Posted September 25, 2009 Share Posted September 25, 2009 I'm trying to make a gold stealing spell, but for the script I'm trying to set the gold you steal to whatever the victim has on him/her. I've got to this line of code: Set Gold to GetItemCount Gold001 (Gold is just a Ref I've put in) I need an Actor ID for the end of this line, but because I want it to work for everyone, I don't know how to do it. Does anyone know how I can get this working? Issue above fixed Actually I got it to work, that script actually works fine, it didn't need an actor ID, oh well. I do have another problem now: How do I get it so my spell counts as pickpocketing but not a hostile crime. Cos right now I can just run up to people and steal their gold, so unreal! Thanks. Link to comment Share on other sites More sharing options...
Pronam Posted September 25, 2009 Share Posted September 25, 2009 Actually a Ref would work. So if you put before that, 'set self to GetSelf'And put Self behind yours...what happens then? (with a with 'ref self'/ as with 'short gold')(Gold to Self.GetItemCount Gold001) Link to comment Share on other sites More sharing options...
eleglas Posted September 25, 2009 Author Share Posted September 25, 2009 Actually I got it to work, that script actually works fine, it didn't need an actor ID, oh well. I do have another problem now: How do I get it so my spell counts as pickpocketing but not a hostile crime. Cos right now I can just run up to people and steal their gold, so unreal! Thanks. Link to comment Share on other sites More sharing options...
Pronam Posted September 25, 2009 Share Posted September 25, 2009 A spell is already from the actor and should indeed work.Hm, maybe you could put in a GetDetectedLevel with a GetDisposition and a GetAv Agression to determine the effect on the disposition and the chance they will attack you, with a ModCrimeGold to finish it..I don't think it is possible to add crimes..although you can track them. Link to comment Share on other sites More sharing options...
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