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i need some help


Dracula420

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i've been getting into glow mapping thing for thefun of making things light up and i wanted to make the sniper rifle have a glow map so i tried to add on and this was the result:

http://www.majhost.com/gallery/dracula420/falloutstuff/fallout3_2009-09-25_14-12-02-33.jpg

 

as you can see the whole rifle is glowing now but i just wanted the inside of the barrel to glow like this:

http://www.majhost.com/gallery/dracula420/falloutstuff/fallout3_2009-09-25_14-12-25-23.jpg

 

So what i'm asking is what did i do wrong here? i only want the red part to glow but now thw whole thing lights up. i think i may have set it up wrong in nifskope but i'm not sure can somebody help me? :wallbash:

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Did you search glow map in any of the forums?

 

Under Frequently Asked Questions in the General Modification Talk forum you can find a link to http://www.fallout3nexus.com/articles/article.php?id=35

 

There might be others. I found that one in about 15 seconds and stopped.

 

Basically you just need to make a copy of the rifle texture, paint the parts that you want to glow white and everything else black. Select the white part of the spectrum to be the glowing part. The portions of your diffuse map that match the white portions will glow while the parts that are covered by black will not. Save that as your glow map.

 

Though I must say that a sniper that has a glowing rifle is also likely to have a short lifespan.

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yeah i followed that tutorial exactly a few weeks ago, thats what got me started on them. i've ben glowmapping my armors and stuff no problem. but weapons seem to be a different story. this is the first one i tried it on and i notice that the weapons have 2 extra textures. i'm not sure what those are for i'm still just a noob and that tutorial didn't say anything abouth them. so i tried leaving them and just adding the glow texture the same way i added it to armor and that didn't work. so i tried removing them and that didn't work either. then i tried this:

http://www.majhost.com/gallery/dracula420/falloutstuff/untitled.jpg

which resulted in the first screenshots i posted.

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Plasma rifles and bottlecap mines both have glowy bits and they are weapons.

 

Have you tried just making a textureset in the geck with diffuse, normal and glow map textures for the weapon without editing the nif itself? If you could make it work that way then you would not need to duplicate the mesh for your mod.

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