DogMechanic Posted March 24, 2014 Share Posted March 24, 2014 I browsed around and couldn't find anything, though if it's already been done, please let me know.I was thinking it would be interesting to expand on being able to shoot your enemies gun from their hands. It would be great if you could disarm your enemy, and they decide to run away rather than continuing to fight. Maybe if you spare their lives, you can gain karma, or even a perk that increases your chances to disarm someone in vats. I've seen project ultimatum, and while it looks like a good mod, it's a lot more complex than what I'm looking for.Thanks in advance for your time, guys. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 24, 2014 Share Posted March 24, 2014 Yeah I think so, but we'd need NVSE. An effect script with the drop function (fed the var by NVSEs GetEquippedObject) paired with a perk. But I'd assume you'd need something like on criticals only (or other restrictions) otherwise combat isn't gonna be a whole lot of fun. At the moment I can't think of any way that would let you choose when to shoot a weapon out of someones hand and when not too. The most user interaction would be to put a condition on it for just hittintg the arm, which you would need to do anyway for realism. The NPC will probably just pick it up again though, so you'd probably have to use modAV to cripple the arm, possibly a forceFlee function. I'm not a script guy, so it's messy for me, but that's how I'd probably do it. Link to comment Share on other sites More sharing options...
DogMechanic Posted March 24, 2014 Author Share Posted March 24, 2014 Yeah I think so, but we'd need NVSE. An effect script with the drop function (fed the var by NVSEs GetEquippedObject) paired with a perk. But I'd assume you'd need something like on criticals only (or other restrictions) otherwise combat isn't gonna be a whole lot of fun. At the moment I can't think of any way that would let you choose when to shoot a weapon out of someones hand and when not too. The most user interaction would be to put a condition on it for just hittintg the arm, which you would need to do anyway for realism. The NPC will probably just pick it up again though, so you'd probably have to use modAV to cripple the arm, possibly a forceFlee function. I'm not a script guy, so it's messy for me, but that's how I'd probably do it.I have no idea,dude. I'm not tech-savvy myself, but you are probably right about also crippling an arm. Link to comment Share on other sites More sharing options...
alienzerox Posted March 25, 2014 Share Posted March 25, 2014 not sure if this is something that would fit your request but there is the Ranger Takedown that Ranger Andy can teach you Link to comment Share on other sites More sharing options...
DogMechanic Posted March 25, 2014 Author Share Posted March 25, 2014 not sure if this is something that would fit your request but there is the Ranger Takedown that Ranger Andy can teach youUnfortunately, I don't really play unarmed characters. Link to comment Share on other sites More sharing options...
alienzerox Posted March 25, 2014 Share Posted March 25, 2014 yeah I hear ya ... then the only other in game perk I can suggest is magic fingers ... with a 100 in sneak you can place or remove anything from the target npc ... Link to comment Share on other sites More sharing options...
devinpatterson Posted March 25, 2014 Share Posted March 25, 2014 I have no idea,dude. I'm not tech-savvy myself, but you are probably right about also crippling an arm. Well give it a few days (or if your the patient type more) and if no one picks up the request post a reminder in this thread (please don't PM me, I'm following this thread so I'll see any posts here) and maybe I'll take a crack at it (time allowing) this weekend. Link to comment Share on other sites More sharing options...
DogMechanic Posted March 25, 2014 Author Share Posted March 25, 2014 I have no idea,dude. I'm not tech-savvy myself, but you are probably right about also crippling an arm.Well give it a few days (or if your the patient type more) and if no one picks up the request post a reminder in this thread (please don't PM me, I'm following this thread so I'll see any posts here) and maybe I'll take a crack at it (time allowing) this weekend. Sounds good, man. Thanks. Link to comment Share on other sites More sharing options...
DogMechanic Posted April 4, 2014 Author Share Posted April 4, 2014 So Devin, do you still want to take a crack at this idea? Link to comment Share on other sites More sharing options...
devinpatterson Posted April 4, 2014 Share Posted April 4, 2014 I'll see if I can start the ball rolling, this weekend (time permitting, of course). Link to comment Share on other sites More sharing options...
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