larrytmc Posted September 27, 2009 Share Posted September 27, 2009 In the near future, I want to redo the Taokaka Armor by NPR, and improve my Morrigan costume by adding some kind of special custom animation to itie, taokaka armor will have a script to check for empty hands and add a blade weapon that is placed like claws in both hands, but will use a hand to hand animation, morrigan will have the wing move while not using the set of bones in TFF bones(I still have to learn how to make animation though) Here is what I have been thinkingIf I have two sets of animation, is it possible, or is it doable at all using OBSE to switch between different animations while in different armors?(I know it is going to have some conflicts if I don't make these special armors full body sets) If not, I guess I will have to do it this way:put extra bones in skeleton.nif and in all the kf file for example, "Armor A" uses special set of animation by using bones with a prefix "a" (these bones will have to be include in all kf files)while "Armor B" uses special set of bones with prefix "b" to perform some other animationevery other normal armor will use the regular bones any other ideas? by the wayif I want to make animated hair using ren's hairAm I doing it correctly?1. Import and joint upperbody+head2. Import hair (I used Ren_Hair06F.nif)3. delete all the bones4. copy bone weight from upperbody+head to hair is there any thing else I have to do?Because I am using a double melon upperbody, I need to move the hair a little bit so it won't stab the bodyand when I finally export my hair, it appear to be not as thick in gameany clues here? Link to comment Share on other sites More sharing options...
RagnaHighArc Posted September 27, 2009 Share Posted September 27, 2009 Yes, you can animate armor, but you can't have different animation groups for different situations. I know cuz i wanted to add animations to a weapon when it gets equipped, so i posted a question asking if i could do that, and someone said that i couldn't. It's something about the items becoming one with the players when they equip those items. But if you manage to do what you wanna do, post the info on how you did it. Link to comment Share on other sites More sharing options...
larrytmc Posted September 28, 2009 Author Share Posted September 28, 2009 Yes, you can animate armor, but you can't have different animation groups for different situations. I know cuz i wanted to add animations to a weapon when it gets equipped, so i posted a question asking if i could do that, and someone said that i couldn't. It's something about the items becoming one with the players when they equip those items. But if you manage to do what you wanna do, post the info on how you did it. I figures that I can't do anything about having a weapon in a handBecause that weapon has no bone before picking up (I mean raw weapon, in blender)That blade is going to stick at the original pointSo all I can do is everywhere on the armor but no weapon But these are all theoriesI have not try any of it out Link to comment Share on other sites More sharing options...
Recommended Posts