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Special Animation on a scripted armor?


larrytmc

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In the near future, I want to redo the Taokaka Armor by NPR, and improve my Morrigan costume by adding some kind of special custom animation to it

ie, taokaka armor will have a script to check for empty hands and add a blade weapon that is placed like claws in both hands, but will use a hand to hand animation, morrigan will have the wing move while not using the set of bones in TFF bones

(I still have to learn how to make animation though)

 

Here is what I have been thinking

If I have two sets of animation, is it possible, or is it doable at all using OBSE to switch between different animations while in different armors?

(I know it is going to have some conflicts if I don't make these special armors full body sets)

 

If not, I guess I will have to do it this way:

put extra bones in skeleton.nif and in all the kf file

for example, "Armor A" uses special set of animation by using bones with a prefix "a" (these bones will have to be include in all kf files)

while "Armor B" uses special set of bones with prefix "b" to perform some other animation

every other normal armor will use the regular bones

 

any other ideas?

 

by the way

if I want to make animated hair using ren's hair

Am I doing it correctly?

1. Import and joint upperbody+head

2. Import hair (I used Ren_Hair06F.nif)

3. delete all the bones

4. copy bone weight from upperbody+head to hair

 

is there any thing else I have to do?

Because I am using a double melon upperbody, I need to move the hair a little bit so it won't stab the body

and when I finally export my hair, it appear to be not as thick in game

any clues here?

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Yes, you can animate armor, but you can't have different animation groups for different situations. I know cuz i wanted to add animations to a weapon when it gets equipped, so i posted a question asking if i could do that, and someone said that i couldn't. It's something about the items becoming one with the players when they equip those items.

 

But if you manage to do what you wanna do, post the info on how you did it.

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Yes, you can animate armor, but you can't have different animation groups for different situations. I know cuz i wanted to add animations to a weapon when it gets equipped, so i posted a question asking if i could do that, and someone said that i couldn't. It's something about the items becoming one with the players when they equip those items.

 

But if you manage to do what you wanna do, post the info on how you did it.

 

I figures that I can't do anything about having a weapon in a hand

Because that weapon has no bone before picking up (I mean raw weapon, in blender)

That blade is going to stick at the original point

So all I can do is everywhere on the armor but no weapon

 

But these are all theories

I have not try any of it out

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