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Posted

I've been using the geck for a while now but I still dont know how to use it as well as I'd like to and I would like some help youtube tutorials dont tell me what I'd like to know can anyone help me with learning the ins and outs of the geck

Posted

well i need help with quest set up, some basic script, better AI packages for npcs, dialoge, and im having trouble with adding old saved mod on to new save ( like i save it at night and want to continue it the next day.

Posted

So is it that you start making a mod, then you save it, half completed, and go to bed. Then, next morning, you try to load the mod to continue working on it, only when you click save, it saves as a new mod instead of adding the changes onto your half complete mod?

 

If that's the case, the fix is very simple. When you load a mod in the GECK, every .esm and .esp file that you mark with a cross opens that mod's content for you to edit. If you want the changes to add on to one of those mods, you need to select it as the "Active File".

 

So lets say you wanted to make a mod that was based on NV vanilla content, Lonesome Road content, and Project Nevada content. You would mark those three with a cross, and start modding. Then you save as WhateverYourModIsCalled.esp. If you wanted to continue working on that mod, you would mark the three previous files and your file, and then while your file is still highlighted, click the "Set as Active File" button. This should change it's description from "Plugin file" to "Active file", at which point you can edit it.

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