thesniperdevil Posted March 26, 2014 Share Posted March 26, 2014 (edited) Hi guys, I released an auto-cast racial power mod a year ago that started to get a bit buggy, with a return to Skyrim I thought I would try to revitalise it and fix it to fit in with knowledge from the much more established community! SO I have a question- of the proposed implementations below what is more appropriate when considering usability, complexity to create and scope for error. Original Implementation (High level).Racial powers had a constant effect applied to them which contained a script.Each script would fire off an onHit() event which would check a number of variables that, if were true would cast a spell (that simulated the original racial power). The only vanilla change made, was to the racial power who's effect was changed.Power > constant effect > spell > power effect.(underlined were vanilla attributes, bold is the edited spell) a cooldown was implemented using states and timers (complicated stuff :sad: ) Potential new Implementation.Edit the racial power effect to be a dummy constant effect that would display in the UI.Create a quest, stage 0 would look for onHit() and check variables. If true, would fire a spell, cast by the player and go to stage 10.Stage 10 would begin a countdown in game time, which, when ended would reset the quest. appreciate any advice, the mod is still up on the nexus if people wanted to dig into the code. T Edited March 26, 2014 by thesniperdevil Link to comment Share on other sites More sharing options...
Recommended Posts