KnetiK Posted September 29, 2009 Share Posted September 29, 2009 I am making a rioting mod where the player will be in the shoes of a guard as the populace riots (obviously) and i'm wondering just how to get the people to riot. I fiddled around with the frenzy/rally combo but it just really annoys one person who then gets his/her face bashed in. Any advice? Try and keep it simple if you can, i'm not that experienced when it comes to modding.Any help is appreciated. Link to comment Share on other sites More sharing options...
niccolo Posted September 29, 2009 Share Posted September 29, 2009 The frenzy/rally combo SHOULD work... have you tried setting it to be a spell that covers a really large area? A good idea for if you're stuck on something is to go look at mods that have similar effects - a better idea is find a mod with similar-ish effects (even if it only replicates one of the effects you need) done by a veteran.Then, you look at how they did it (browse through their mod in the CS) and try something similar for yourself. http://www.tesnexus.com/downloads/file.php?id=3821 That's a file by stabby_the_clown, called hilarity. One of the spells drives a target insane, another is one that starts a riot. That's just one idea, of course. A better thing to do would be for you to browse the scripts within that mod - and within others that start brawls and stuff - and see if they have alternate methods that don't involve spellcasting. Unfortunately, for what you plan you'll probably have to end up learning some scripting. It's a pain to learn, but once you do you'll have many more avenues available. I can't help you much more on that side, though; I'm busy learning scripting myself. The best place to start is on the Elder Scrolls construction set wiki. I can't remember the address but I do know that clicking on help in the CS will link you to the wiki. Good luck, and do your level best. Link to comment Share on other sites More sharing options...
David Brasher Posted September 29, 2009 Share Posted September 29, 2009 The simplest approach would be to decide on a location for your riot, and mod that cell or group of cells. Change the aggression, faction, armament, and position of all the NPC's you want to riot. (It is easier than it sounds, and easier than working with global spells and scripting to apply to all situations at all times.) You might create a new quest, and have the riot begin when a certain stage occurs. That would trigger all of the NPCs you have modified to riot at once. I am assuming this will be a lethal riot in which you kill all the rioters. I do not know how to easily arrest them or pacify them. You could have it so when you kill the ringleader, (Begin Ondeath --> SetStage) or complete a quest to redress the citizens grievances, (SetStage) the riot stops because citizens will only riot during a particular Setstage. If you set aggression to about 40, some of the rioters will attack until wounded, and then run away in fear. Non-lethal pacification sounds sort of difficult. The game engine is not real great for that. If you could cast Calm, and then immediately talk to the NPC and have a dialog topic with a result script to stop the rioting for that one individual, you could simulate an arrest. You could make a custom Calm spell which is really cheap in magicka costs, low-skill level for warrior-types to be able to use, and more powerful than the vanilla spells If you can't make Niccolo's suggestions work, you might try my ideas as a test which will train you and grant you insights so that you can eventually create the mod you want. Happy modding! Link to comment Share on other sites More sharing options...
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