piperman123 Posted March 27, 2014 Share Posted March 27, 2014 (edited) Hi, could anyone make a ward overhaul that makes it so wards don't devour your mana? I mean warriors don't have to use stamina to hold up their shield and they can attack without stamina anyway. Mages need mana just to attack.So, what I was thinking is if you could make it so it has an mcm menu or different versions where wards either have a total amount of damage they can take before they break and when they do that amount gets taken from your mana or health, or it simply does a set amount of damage which would be higher the more powerful the ward. Or so it drains your mana really slowly and can only take a certain amount of damge within a short time frame i.e. if the ward can take 50 damage then two fireballs doing 25 each fired a couple of seconds apart wouldn't brake it because its 'health' would reset and only go down to 25 and then be back to 50 before the second one hits or at least have regained some health and be at maybe 35-40 but a constant stream of fire (fire breath or fire hands for example) would break it when they'd done that 50 points of damage. You could even make it so it regenerates its 'health' at the rate your mana regenerates or something. Another thing I was thinking would be cool was if when it breaks a small explosion of magic energy occurs and hurts the caster the most and everything in a small radius a bit, not sure how that would play with hurting allies or city folk or whatever though. So the options would be:1. Wards can take a set amount of damage and this either resets within a short time frame or regenerates according to your mana regen. Restoration perks would also help in some way, maybe increasing the speed it restores and lowering the time it staggers you and hurts you when it breaks. Breaking it would stagger you and either damage your health (I think this would be best) or your mana. And if you got hit by an attack that smashed your ward in one that additional damage could go off your health and the original health of the ward off your mana.2.Wards deplete your mana but very slowly, like 1p/s and each attack that hits it damages your mana at a reduced amount depending on your restoration skill or something. Wards should also act like a physical shield, so they actually block attacks but you still take a reduced amount of damage. And they still need time to charge but maybe make it so it's health builds up to the set amount. When something breaks it before it's full charged the cost should be higher in someway as well.I know the mod 'Better Wards' does something similar but it's still not quite on par with what warriors get. What do you guys think? Sound good? Is it doable? Edited March 27, 2014 by piperman123 Link to comment Share on other sites More sharing options...
JobVanDam Posted March 27, 2014 Share Posted March 27, 2014 You could do it yourself and it's quite easy, just mod the current wards to take 0 magic per second. Link to comment Share on other sites More sharing options...
piperman123 Posted March 27, 2014 Author Share Posted March 27, 2014 I've never modded before and I was hoping someone could do something a bit... More than that. Link to comment Share on other sites More sharing options...
JobVanDam Posted March 28, 2014 Share Posted March 28, 2014 Anyone whose ever modded "never modded before", they wanted to change the game the way they see fit, they figured out how and implemented it. Link to comment Share on other sites More sharing options...
PROXiCiDE Posted March 28, 2014 Share Posted March 28, 2014 I am working on a priest a mod that allows you to cast a ward spell that is not concentration, meaning allowing you to cast the spell that will protect you also allowing you to free your hands up spells or other weapons Think of it as a passive spell, will have a duration. Will reflect also provide you with benefits such as absorption of spells to accumulate and release a cloak. Example. If absorbed builds up from ice spells it will release a frost cloak on to the player Link to comment Share on other sites More sharing options...
piperman123 Posted March 30, 2014 Author Share Posted March 30, 2014 (edited) @ PROXiCiDEYeah, that sounds awesome! Definitely a step in the right direction. There really does need to be more mods for 'fixing' the magic in Skyrim rather than just adding stuff. But if I can cast the vanilla stuff aside and use some new magic that has a much better way of doing things like what your suggesting I'll be more than happy to do that instead. I'll definitely be keeping an eye out for your mod : ) hope there will be more like it too.- EditTidied the post up it was sloppy, sorry. Edited March 30, 2014 by piperman123 Link to comment Share on other sites More sharing options...
piperman123 Posted April 26, 2014 Author Share Posted April 26, 2014 Ok, in case anyone else wants this I've found something close to what I wanted. Think I'll take JobVanDam's advice and try and use it to find the changes and then see if I can't make it the way I want myself when I next have a week off work.The three I've found that do aspects of what I want (and are all really good in their own right) are: Better Wards - I like how this handles wards but I prefer the way Dynamic Wards handles mana and damage. Shouts and Magic Unleashed - The Legend Of Colette - More of an Overhaul but handles wards similarly to Better Wards and I really like its approach. Again I prefer a different approach to how they handle damage and mana though. Dynamic Wards - This does exactly what I wanted for damage being take from mana instead. I think it lack what the others do well and sounds a bit overpowered though. It doesn't sound like it makes up for it with more serious consequences etc. If anyone is interested in this as well post so I know people are actually interested and I'll probably get more motivated to make it lol. Think I'd need to make it to give a clearer idea of what I'm trying to get at anyway, so hopefully it's not going to be too hard. Link to comment Share on other sites More sharing options...
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