Anarchist86ed Posted September 29, 2009 Share Posted September 29, 2009 I'm sick of working on the same old landscape, I want to create new lands but I can't figure out how to start one. I know how to use the landscaping tool thingy, but I can't figure out how to start an entirely new landscape... Link to comment Share on other sites More sharing options...
BadPenney Posted September 30, 2009 Share Posted September 30, 2009 Have you scanned this GECK wiki page for intelligence? The data trees may seem like dead branches at times, but useful information can still be gleaned given moderate levels of science and speech skill. http://geck.bethsoft.com/index.php/Category:World_Spaces Link to comment Share on other sites More sharing options...
Anarchist86ed Posted September 30, 2009 Author Share Posted September 30, 2009 hmmm, i didn't think an oblivion tutorial would help... but it is. Link to comment Share on other sites More sharing options...
Leadpipe Posted September 30, 2009 Share Posted September 30, 2009 Here and here Because I found them to be pretty helpful. Be mindful of the heightmap, I understand that z offset has to be at least 1000 units or else it will all be underwater (or such has been my experience) Link to comment Share on other sites More sharing options...
Anarchist86ed Posted September 30, 2009 Author Share Posted September 30, 2009 Yeah, I know. I can't get my land above water... Link to comment Share on other sites More sharing options...
Anarchist86ed Posted September 30, 2009 Author Share Posted September 30, 2009 That tutorial was good until it ended on heightmap :wallbash: Link to comment Share on other sites More sharing options...
TheMagician Posted October 1, 2009 Share Posted October 1, 2009 That tutorial was good until it ended on heightmap :wallbash: I apologize for the abrupt ending. At the time I was writing it, the then-current patch for FO3 appeared to have put a serious dent in FO3 modding. I wanted to wait until the dust settled around the issue with persistent references for custom worldspaces before continuing. Then I moved on to other things. I had planned on getting into Unreal modding for a TC but recent computer problems have set me back a ways so I'm back on my old computer looking for projects I can work on with a 5-year old rig. I might look into adding to this tutorial but it seems like there are still a lot of problems with custom worldspaces so it might not be worth the effort. The LOD mesh generation process is prohibitive for most people making custom worldspaces (unless you happen to have a second pc you can run non-stop for weeks on end) and the issue with the floating LOD trees still seems to be plaguing even Bethesda (iirc). I recently found this tutorial on The Engineering Guild website which you might find helpful. It's a completely different approach, but it has some good info. Link to comment Share on other sites More sharing options...
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