RebelOConner Posted September 29, 2009 Share Posted September 29, 2009 Hello.i want to create a new race with a custom head.i made the mesh with blender, no problem, and i try the conformulator, but that doesn't work, the conformulator can't create a .egt file.without, the game crash when i try. is anybody know how to do?thanks in advance. Link to comment Share on other sites More sharing options...
throttlekitty Posted October 18, 2009 Share Posted October 18, 2009 I've written an article that sort of touches on this:http://tesnexus.com/downloads/file.php?id=18566The files also include all of Scanti's apps for working with facegen files. In your case, EGTPacker can un/pack the images in the .egt file. Aside from the actual facegen software, one can't easily create these images, they're mostly mathematically generated. However, there are two other choices.1) Use one of the Blank EGT files: These are just black images, and give the facegen texture sliders nothing to do. This can be handy for personalized character face textures, but not handy for in-game customization options for players for a custom race. 2) Use texture baking to transfer the .egt images from the stock head to your custom one. Depending on what shape your head is, you may need to adjust the stock head to better suit the shape of your new one to get a good bake. (This is the method I used when I made Head06) 3) Oops, I guess there are three! Just make the UV mapping of your head match that of the stock head and use the .egt for that head. Link to comment Share on other sites More sharing options...
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