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Moderate pile of Mods causing 'Moderate' trouble


NewAgeSin

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Ok, I tried searching the Forums and didn't see anything on this, but if someone knows of a thread that would put me where I need to be that'd be awesome. I'm trying to run a setup using several of the newest editions of popular mods together and am having trouble figuring out which is conflicting with which and the proper load order (I did modding on Oblivion but that was at least 2 years ago so I'm rusty). Here's what I'm working with:

 

I have the 1.7 official patch, and the unofficial patch.

I'm not using any DLC's, just original Fallout 3.

I've downloaded practically all of NMC's highest resolution terrain packs

I have FOMM, FOSE, and Archive Invalidation Invalidated up and running.

 

I'm trying to play a new game using the following mods:

 

FOOK2 (latest edition)

WMK (latest edition)

MMM (latest edition)

XFO (latest edition)

Fellout

Enhanced Weather - Rain & Snow v2

Project Beauty

Darnified UI

Galaxy News Radio (more songs)

DC Interiors combo pack

FOIP

 

This is the Load order of my FOMM as it sits (I didn't make checkboxes or # them because every one of these is checked and in this order):

 

Fallout3.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

WeaponModKits.esp

XFO_full_Preconfig_STANDALONE.esp

XFO_Pacing_high.esp

XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp

XFO_Timescale_Slow.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - XFO + FOOK.esp

WeaponModKits - FOOK.esp

DCInteriors_ComboEdition.esp

DarNifiedUIF3.esp

GalaxyNewsRadio40[M].esp

Fellout-Full.esp

Project Beauty.esp

Enhanced Weather - Rain and Snow in fallout.esp

Enahnced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Sneak bonus during Storms.esp

 

 

Now...I've seen some lists of mods on here from others that put mine to shame and they claim it's all working, so I was just wondering if there's something about my particular combination that is not sitting pretty or what is wrong with my load order.

 

 

I've tested using several of these individually and they all seem to work but as a group they don't.

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Three things that are a must have:

ArchiveInvalidion Invalidated, Fallout Mod Manager, and FO3Edit.

 

The last is a must-have for resolving mod conflicts ... and Miax's FO3Edit guiide will have your mods humming in cooperation in no time! (Well, okay, some time ... but the investment is well worth it).

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Sorry for hijacking the thread but... Where can I find that guide csb? :P

 

@NewAgeSin: If your game is CDTing try to check each mod on the list to see if you have all the mods the .esp needs loaded.

 

If that's not the case, FO3Edit should do the job... I thought about using it myself too, but I've been a lazy bum x)

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Thanks for beating me to it isgod101. I recommend the MS Word version of the guide, the .mht "Web" version will only work IE, and even then the Word version works better. The part you'll want to look at is the chapter on Conflict Resolution (though all of Miax's guide is worth reading).

 

Good luck getting your mod order straight! I found the time investment well worth it, I don't have mod conflicts and don't seem to crash in-game more than the Bethesda Daily Crash Quota dictates. :)

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