blooddawning Posted September 30, 2009 Share Posted September 30, 2009 I've been trying to make an armour set, which when you equip fully, you gain an enchanted sword, and when you take of parts of the armour set, you lose the sword.I can get the sword to be added fine, It just won't be removed when I take the armour off.Here's my scriptSCN AKNFULLSCRIPT begin OnEquip player if ( player.GetEquipped AKNBOOTS == 1 ) && (player.GetEquipped AKNHOOD == 1) && (player.GetEquipped AKNMASK ==1) && ( player.GetEquipped AKNCUIRASS == 1 ) && ( player.GetEquipped AKNGLOVES == 1 ) && ( player.GetEquipped AKNGREAVES == 1 ) Message "I am no more, I am the Wraith" Message "I am no more, I am the Wraith" player.addspell AKNSET3 player.additem AKNBLADE 01 endif end begin OnUnEquip player if ( removespell AKNSET3 == 0 ) && (removeitem AKNBLADE 01 == 0) player.removespell AKNSET3 player.removeitem AKNBLADE 01 endif end Does anyone know any way to fix it? =\ Link to comment Share on other sites More sharing options...
RagnaHighArc Posted September 30, 2009 Share Posted September 30, 2009 Remove that OnUnEquip block from the script and add this script to the AknBlade. scn isAllArmorOn begin gameMode if (player.getEquipped ThisAndthat) && (player.getEquipped ThisAndThat) return else removeMe endif end That just says if i have this and that equipped then do nothing, but if i don't then remove me(the AknBlade). Link to comment Share on other sites More sharing options...
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