tek5828 Posted October 1, 2009 Share Posted October 1, 2009 My summonable merchant has a set barter gold of 20,000g in CS but Ingame he has the Barter gold of $1645, even if i use console and do SetBarterGold 50,000 it still won't budge! My other ingame NPC (vannilla) Have a varying barter amount, 2000 to 9000 at fighting chance IC. I have a merchantile skill of 100. I am running a few .esp and mods like OOO Cutthroat merchants.esp Oblivion XP Living Economy-items Living Economy.esp When i edit my mod (megamerchant.esp) I usually edit it with megamerchant.esp active, and oblivion.esm selected. So, inCS- bartergold is fine- but ingame it wont go above $1645 -------- Another problem. In CS- when editing a NPC, under AI- in the AI package list. If i right click, left click, anyclick a existing package CS crashes BUT if i create a new one its fine! Any suggestions? Do i have to reinstall Oblivion? :wallbash: ################################################--------------------------------------------EDIT------------------------------------################################################ Ok, found out that livingeconomy.esp changes bartergold. theres options to change the settings but none of them really do much so i disabled the .esp And then set my summonable merchants barter gold using console to 50,000 All good! So now i run rockmilk-Loot all corpsesPut all loot into "sell sack 1" summon merchant sell all contents of sack Make a killing!! 30k somtimes! Put money in bank Earn interest! GET A BAZZILION DOLLARS!!!##########################MODS MENTIONED########################## (sack mod)http://www.tesnexus.com/downloads/file.php?id=25012 (Bank mod)http://www.tesnexus.com/downloads/file.php?id=3172 Link to comment Share on other sites More sharing options...
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