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Freeze on Startup (Seems to be induced by AWOP)


BlooMongoose

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EDIT:

SOLVED

 

This issue was actually caused by complications between NVSE and Team Speak's overlay program, Overwolf. I would assume this applies to other overlay programs as well...

 

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So I've been attempting to add some new mods into New Vegas for yet another play through, but I'm generally stumped by this issue. Whether or not its the main cause or if its just triggering some compatibility issues, A World of Pain is giving me a serious headache. I've run BOSS to sort the load order and run FNVEdit to make sure there is no issues with master files (which there is not). I've downloaded and used UnifiedHUD to make sure there are no issues with conflicting HUD components (though I believe AWOP does not actually add anything to the UI). I also added AWOP into the data folder manually as the installation instructions on the mod page said to do. Nonetheless, the game crashes (or rather freezes) after displaying the copyright information; maybe 2 seconds after the window opens up. I then have to CTRL+ALT+DEL and close via the task manager.

 

My current load order (This list is a direct copy paste from plugins.txt):

 

falloutnv.esm <--------------- is that Normal?
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Afterschool Special.esm
AWorldOfPain(Preview).esm <--------------------------------------- The game runs fine when this is disabled.
More Perks.esm
More Perks for Companions.esm
More Traits.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
WMVM.esm
ELECTRO-CITY - CompletedWorkorders.esm
oHUD.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
NevadaSkies.esm
DarNifiedUINV.esp
The Mod Configuration Menu.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
MojaveExtended100.esp
outsidebets.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Traits Update.esp
PortableCampsite.esp
FlashlightNVSE.esp
NCR Ranger Helmet Neck Cover.esp
Realistic_Repair_NV.esp
UnlimitedCompanions.esp
UnlimitedCompanions SCRIPT FIX.esp
LFox Bottle That Water.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
WMX-ModernWeapons.esp
EVE FNV - ALL DLC.esp
Project Nevada - EVE All DLC.esp
PickCompanionArmorandWeapons.esp
DoubleVendorMoney.esp
BloodyMessLessBloody.esp
WMX-DLCMerged.esp
WMX-POPMerged.esp
WMX-EVE-AllDLCMerged.esp
CourierCacheWSE.esp
NevadaSkies - Ultimate DLC Edition.esp
WMX-AWOP-Overhaul.esp <---------------------------------------- AWOP / Weapon Mods Extended compatibility patch.
Merged Patch.esp
(There are a few disabled mods as well):
Electro-City Highways and Byways.esm
Project Nevada - ALL DLC.esp <-------------------- This is disabled because the individual DLC esms are enabled.
MojaveExtended20.esp
MojaveExtended40.esp
MojaveExtended60.esp
MojaveExtended80.esp <------------ these add music to the game, but only the 100.esm is required.
Eve FNV NO GRA.esp
Eve FNV NO DLC.esp
Project Nevada - EVE No DLC.esp
Project Nevada - EVE No GRA.esp
NevadaSkies - TTW Edition.esp
NevadaSkies - Basic Edition.esp
When "AWorldOfPain(Preview).esm" and "WMX-AWOP-Overhaul.esp" are not checked the game runs fine. And as you can see I have made a merged patch to try to resolve any errors between mods and only one error remains after the fact (the same lone error is left when a merged patch is created when AWOP and the compatibility patch are DISABLED, so it doesn't seem to be the issue) (Hell, the game even runs fine without a merged patch, so long as those 2 AWOP mods aren't enabled):
5u5K5Xy.png
This would be the only error that occurs; Container > Vendor Container > Torres's Trunk > Something about respawning, etc. I have no idea what this means myself but it doesn't seem to be the problem anyways.
Am I overthinking this? Is AWOP simply just incompatible with one of my current mods? If it turns out that I can't use AWOP, so be it, but with the absurd amount of time I've spent trying to trying to fix this it would be a shame to let it go. Any help or advice would be greatly appreciated :smile:
Edited by BlooMongoose
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Uhm I thought file dates determined load order and plugins.txt only had a list of the plugins you have... but... anyways.

 

I use a lot of the same mods you do, and I haven't any problem with AWOP, I don't really see any mod there that would mess with it, however I am unfamiliar with Mojave Extended. Perhaps you should move AWOP before Afterschool Special and see if that works for you.

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Apparently this issue is actually not mod related at all. After some intense googling I stumbled across a forum post regarding overlay programs and how they can be incompatible with NVSE. Apparently Overwolf (which is Team Speak 3's overlay program) is one of such incompatible programs.

 

Why was I only getting the CTD when trying to run A World of Pain? Who the hell knows... I guess that's a Bethesda game for you :P

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