Yoshh Posted October 1, 2009 Share Posted October 1, 2009 I've been trying to make a bunch of overhaul mods to work and a few days ago I noticed the Rape and the Raider victims could not be activated! Neither the ones that get enprisioned by Mutants. Nothing happens when I try to talk to them :wallbash: I was wondering if anyone could point out what is conflicting :) I have FOOK2, FWE, XFO and MMM Here's my mod list: Fallout3.esmEnhanced Weather - Rain and Snow.esmProject Beauty.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFOOK2 - Main.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmSharing and Caring Companions.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espDUIF3Extras.espFOOK2 - Main.espFOOK2 - *censored* Map Markers.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - FOOK Support.espFO3 Wanderers Edition - Power Armor Revamp.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFWE - FOOK DLC Support.espAlternate Start - Roleplayers.espXFO_Pacing_med.espXFO_SP_Fix2_(SP10_TAGx2_INTxHalf).espXFO_rarity_drugs_mild.espXFO_Perk_rebalance.espXFO_Perk_paths.espXFO_Perk_Flaws.espXFO_Immersion_nomsgs_empty.espXFO_Immersion_nomsgs_sneak.espXFO_Stat_changes.espXFO_barter_fix_mild.espXFO_Timescale_med.espXFO_Gore_fixes.espXFO_Weapon_Jamming.espXFO_Karma_changes.espXFO_Radiation_changes.espXFO_Sneak_Rebalance_mild.espXFO_VATSdmg_50.espXFO_misc_tweaks.espXFO_Pacing_mild.espXFO_Weapskill_dmg_notaccuracy_mild_FOOK.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.espWeaponModKits - FOOK.espWMKAA12Shotgun.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - No Ghoul Raise.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE Master Release.espFOOK+FWE+WMK - DLC Version.espFOOK+FWE+PB+MMM.espCALIBR Ammo Schematics - CRAFT.espCRAFT - Workbench and Crafting Expansion combined.espCRAFT - WCE FOOK+FWE Patch.espjmschematics - CRAFT.espCRAFT Improvised Weaponry.espCRAFT Improvised Weaponry - Unmodeled.espCRAFT Improvised Weaponry - FOOK+FWE.espSCC - Talk to Anyone.espT_R_A_S_C_H.espMTC Wasteland Travellers.espMTC Wasteland Travellers (Optional)- Crowded Cities.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espProject Beauty- MMM Raiders.espOwned!.espACE2-0.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-SOTD.espPrincess Better Prompts v1pt1.espBurnification.espDCInteriors_ComboEdition.espDarkness.espBlackWolf Backpack.espBlank's Container Backpack (BlackWolf Backpack Plugin).esp1PipboyPDA.espJSBlack'sNanoArmor.espEcho_UseBothGloves.esp3EFhelmlessstealthsuit.esp3EFfaceplate.esp3EFdrgplate.espFleshBurningPlasma.espNoLockTopic.espWSG Improved.espCombatEnhanced-Package v02.espWadsworth- Button Gwinnet.espRivenRadioMP3only.espAlizee.espConfessor Cromwell has a Break_EV.espCOL Enclave VER2.esplessviewdistance.esplessviewdistanceThePitt.espI'll Touch What I Want.espSniperZooming.espRealPhysicsNoCarExplosions.espDriveableMotorCycle.espCS_ LightsaberQuest.espNightvisionGoggles(Powered).espMannequin.espMegaton House and Theme Overhaul.espGaryHoloTape.espCruz Estate FOOK2 FWE Patch.espIPipExtended 1.1.espSCC 187GURLZ.espFellout-pipboylight.espDelayedStimpaks.esp Link to comment Share on other sites More sharing options...
Skree000 Posted October 1, 2009 Share Posted October 1, 2009 uh what do you mean by 'activate the rape victims' Link to comment Share on other sites More sharing options...
Yoshh Posted October 1, 2009 Author Share Posted October 1, 2009 Activate as in... Have dialog options? Sorry, I couldn't find a better way to put it xD No greetings or such, they are speechless, and just look at me when I pass by >_> I don't feel like adventuring myself into GECK to find out what's conflicting :S I've never tried FO3Edit, can it resolve these conflicts? Link to comment Share on other sites More sharing options...
Skree000 Posted October 1, 2009 Share Posted October 1, 2009 i would do some sherlock holmes detective work and think it through. im not familiar with 'rape victims' in this game, so im guessing those come from a mod. First i would find out what mod they come from. If you dont know, maybe you shouldnt have so many mods :) Once you find out what it comes from, open up that mod in the geck (without any other mods open) as well as read the mods description.Find out if 'rape victims' are considered Corpses? real live npcs? from that point once you determine that, think back about the mods you downloaded and use, and figure out if any cause any effects on the dead, or npcs in a way such as for dialogue or restricting them. If nothing of the sort is the case, you still have a few options. The option that would take longer and be very annoying, via trial and error, save your game at a rape victim, then exit, reload the game with 1 less mod loaded. See if the dialogue works. Repeat this by removing mods from your load order until finally they work. (Elimination is the easiest, but takes the longest) Finally i guess you could use more detective work.Where are these rape victims located? Paradise falls only? If they are not considered corpses or some alternate form of npc, (just regular npcs), then its likely a mod that affects Paradise falls that is at fault. I would look through mod descriptions until you find one that changes PF and then try disabling that. Link to comment Share on other sites More sharing options...
isgod101 Posted October 2, 2009 Share Posted October 2, 2009 I dont think their from mods...Ive seen (twice) people tied up and guarded by usper mutants. You can rescue them and theyll give you spare ammo or whatever. Link to comment Share on other sites More sharing options...
Yoshh Posted October 2, 2009 Author Share Posted October 2, 2009 Yes, but rape and raider victims are from mods I think. But I'll check that tomorow. I bet they're from FWE since it's a gameplay overhaul, rather than FOOK, which overhauls mostly weapons and armor. Even if I find out from where they come from (the mod, that is) I wanted someone with the same problem that could have an idea of how to fix this. Link to comment Share on other sites More sharing options...
Ryuukon Posted October 2, 2009 Share Posted October 2, 2009 The problem is in Fook 2, it's a known issue and will probably be fixed next release. Link to comment Share on other sites More sharing options...
Yoshh Posted October 2, 2009 Author Share Posted October 2, 2009 Thank you Ryuukon! That must have escaped me when I was reading the readme :S I did know that there was an .esp to disable, and now I know why xD Link to comment Share on other sites More sharing options...
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