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Raider/Rape Victims


Yoshh

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I've been trying to make a bunch of overhaul mods to work and a few days ago I noticed the Rape and the Raider victims could not be activated! Neither the ones that get enprisioned by Mutants. Nothing happens when I try to talk to them :wallbash:

 

I was wondering if anyone could point out what is conflicting :) I have FOOK2, FWE, XFO and MMM

 

Here's my mod list:

 

Fallout3.esm

Enhanced Weather - Rain and Snow.esm

Project Beauty.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

FOOK2 - Main.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Sharing and Caring Companions.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp

DUIF3Extras.esp

FOOK2 - Main.esp

FOOK2 - *censored* Map Markers.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - UFP Support.esp

FO3 Wanderers Edition - FOOK Support.esp

FO3 Wanderers Edition - Power Armor Revamp.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FWE - FOOK DLC Support.esp

Alternate Start - Roleplayers.esp

XFO_Pacing_med.esp

XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp

XFO_rarity_drugs_mild.esp

XFO_Perk_rebalance.esp

XFO_Perk_paths.esp

XFO_Perk_Flaws.esp

XFO_Immersion_nomsgs_empty.esp

XFO_Immersion_nomsgs_sneak.esp

XFO_Stat_changes.esp

XFO_barter_fix_mild.esp

XFO_Timescale_med.esp

XFO_Gore_fixes.esp

XFO_Weapon_Jamming.esp

XFO_Karma_changes.esp

XFO_Radiation_changes.esp

XFO_Sneak_Rebalance_mild.esp

XFO_VATSdmg_50.esp

XFO_misc_tweaks.esp

XFO_Pacing_mild.esp

XFO_Weapskill_dmg_notaccuracy_mild_FOOK.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - FOOK.esp

WMKAA12Shotgun.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - FWE Master Release.esp

FOOK+FWE+WMK - DLC Version.esp

FOOK+FWE+PB+MMM.esp

CALIBR Ammo Schematics - CRAFT.esp

CRAFT - Workbench and Crafting Expansion combined.esp

CRAFT - WCE FOOK+FWE Patch.esp

jmschematics - CRAFT.esp

CRAFT Improvised Weaponry.esp

CRAFT Improvised Weaponry - Unmodeled.esp

CRAFT Improvised Weaponry - FOOK+FWE.esp

SCC - Talk to Anyone.esp

T_R_A_S_C_H.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

Project Beauty- MMM Raiders.esp

Owned!.esp

ACE2-0.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-SOTD.esp

Princess Better Prompts v1pt1.esp

Burnification.esp

DCInteriors_ComboEdition.esp

Darkness.esp

BlackWolf Backpack.esp

Blank's Container Backpack (BlackWolf Backpack Plugin).esp

1PipboyPDA.esp

JSBlack'sNanoArmor.esp

Echo_UseBothGloves.esp

3EFhelmlessstealthsuit.esp

3EFfaceplate.esp

3EFdrgplate.esp

FleshBurningPlasma.esp

NoLockTopic.esp

WSG Improved.esp

CombatEnhanced-Package v02.esp

Wadsworth- Button Gwinnet.esp

RivenRadioMP3only.esp

Alizee.esp

Confessor Cromwell has a Break_EV.esp

COL Enclave VER2.esp

lessviewdistance.esp

lessviewdistanceThePitt.esp

I'll Touch What I Want.esp

SniperZooming.esp

RealPhysicsNoCarExplosions.esp

DriveableMotorCycle.esp

CS_ LightsaberQuest.esp

NightvisionGoggles(Powered).esp

Mannequin.esp

Megaton House and Theme Overhaul.esp

GaryHoloTape.esp

Cruz Estate FOOK2 FWE Patch.esp

IPipExtended 1.1.esp

SCC 187GURLZ.esp

Fellout-pipboylight.esp

DelayedStimpaks.esp

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Activate as in... Have dialog options? Sorry, I couldn't find a better way to put it xD No greetings or such, they are speechless, and just look at me when I pass by >_> I don't feel like adventuring myself into GECK to find out what's conflicting :S

 

I've never tried FO3Edit, can it resolve these conflicts?

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i would do some sherlock holmes detective work and think it through.

 

im not familiar with 'rape victims' in this game, so im guessing those come from a mod.

 

First i would find out what mod they come from. If you dont know, maybe you shouldnt have so many mods :)

 

Once you find out what it comes from, open up that mod in the geck (without any other mods open) as well as read the mods description.

Find out if 'rape victims' are considered Corpses? real live npcs?

 

from that point once you determine that, think back about the mods you downloaded and use, and figure out if any cause any effects on the dead, or npcs in a way such as for dialogue or restricting them.

 

If nothing of the sort is the case, you still have a few options.

 

The option that would take longer and be very annoying, via trial and error, save your game at a rape victim, then exit, reload the game with 1 less mod loaded. See if the dialogue works. Repeat this by removing mods from your load order until finally they work. (Elimination is the easiest, but takes the longest)

 

Finally i guess you could use more detective work.

Where are these rape victims located? Paradise falls only?

If they are not considered corpses or some alternate form of npc, (just regular npcs), then its likely a mod that affects Paradise falls that is at fault. I would look through mod descriptions until you find one that changes PF and then try disabling that.

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Yes, but rape and raider victims are from mods I think. But I'll check that tomorow. I bet they're from FWE since it's a gameplay overhaul, rather than FOOK, which overhauls mostly weapons and armor. Even if I find out from where they come from (the mod, that is) I wanted someone with the same problem that could have an idea of how to fix this.
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