Quadrefoil Posted March 28, 2014 Share Posted March 28, 2014 Hi guys, i noticed that the intro scene can be used as a debug mode to know if your mods (mainly scripted mods) are working properly!If it would be a conflict between mods and game the intro scene would crash or make something strange! I use it as a debug and it works, for now my game seams perfectly stable! And i've loaded a lot a mods! Fantastic! What can you say about that? Link to comment Share on other sites More sharing options...
Phalanks Posted March 28, 2014 Share Posted March 28, 2014 I just use "coc whiterunbanneredmare" to test things out. Link to comment Share on other sites More sharing options...
Quadrefoil Posted March 28, 2014 Author Share Posted March 28, 2014 On 3/28/2014 at 5:17 AM, Phalanks said: I just use "coc whiterunbanneredmare" to test things out. I used that command and coc whiterun or coc whiterundragonsreach, but intro is much better! Link to comment Share on other sites More sharing options...
Quadrefoil Posted March 28, 2014 Author Share Posted March 28, 2014 Of Course Tes5Edit is better. Link to comment Share on other sites More sharing options...
Phalanks Posted March 28, 2014 Share Posted March 28, 2014 Why is the intro better? Link to comment Share on other sites More sharing options...
Quadrefoil Posted March 28, 2014 Author Share Posted March 28, 2014 Cause the intro will ALWAYS make something strange when are conflicts, typing coc wont. Link to comment Share on other sites More sharing options...
chanchan05 Posted March 28, 2014 Share Posted March 28, 2014 The carriage part? Some mods refuse to work until you get past Helgen. It's hard coded. You get warnings like "Mod will only start after completion of Unbound quest" or the like. I'd take the 28 Step Stress Test as debug. Link to comment Share on other sites More sharing options...
bben46 Posted March 28, 2014 Share Posted March 28, 2014 The intro is very heavily scripted - so much so that some scripted mods that work fine in the game will cause strange things to happen - besides the CTD, you will see the wagon overturning, flipping out of control or running into things. It can freeze in various places because of scripted events just not completing, the Dragon not showing up and others. Make a permanent save right after exiting the cave - the intro/tutorial scripts are terminated there. - Then NEVER overwrite that save. For testing, I use the top of the stairs at Dragonreach - you can expect an FPS drop there because there is so much going on when you look out over Whiterun from there. Link to comment Share on other sites More sharing options...
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