combinemaster Posted October 1, 2009 Share Posted October 1, 2009 I got this problem with ALL custom model or texture mods.I have no idea whats causing it:here are some pics of the problem:Pic 1:http://i128.photobucket.com/albums/p175/combinemaster/Fallout32009-10-0118-36-29-30.jpgpic 2:http://i128.photobucket.com/albums/p175/combinemaster/Fallout32009-10-0118-36-43-02.jpgPic 3:http://i128.photobucket.com/albums/p175/combinemaster/Fallout32009-10-0118-36-41-50.jpgpic 4:http://i128.photobucket.com/albums/p175/combinemaster/Fallout32009-10-0118-36-33-43.jpg Those show texture error but I also have another problem (it's coming up in my next sentence.) for example 1 second there is a the texture of a vertibird (on the armor or a custom mesh) but the next second it's a texture of a Sentry bot! (Yes the armor textures don't work from some reason)I tried everything to fix it >.<Reinstalling Fallout 3/the mod itself (I put the Fallout 3 folder in different places but no dice)Here is a list of mods I use:http://i128.photobucket.com/albums/p175/combinemaster/Thepic.png The mod I Downloaded:http://www.fallout3nexus.com/downloads/file.php?id=8158 PLEASE HELP! p.s. If I made a mistake or put this in the wrong forum please don't ban me, And also if you need anymore info please ask me Link to comment Share on other sites More sharing options...
Paramar Posted October 2, 2009 Share Posted October 2, 2009 First of all, the load order of your files is very very strange.You need to not only load the esm files first, you have to do so with a reasonable order.the Fallout esm comes first, then the official DLCs esm files, only then the enclave commander esm file. esp files should be loaded only after ALL the esm files.And you need to keep them in order as well - for example, load the fellout additional esp files AFTER the Fellout-Full esp.After you straighten out your load order, try to run the game again and see what happens.In addition, it seems you are using two of Mart's mods (increased spans and respawn) without Mart's esm file and without Marts Monster Mod main esp file. I would strongly suggest addign those two to your load order, while of course maintaining the logic already described - the MMM esm file should with the other esm files at the top of the load order, while the MMM esp file should be lower in the order, after all the esm files - but ABOVE the increased spawns and zone respawn esps. If you do not know how to arrange the load order, it is simple - down load a program called Fallout Mod Manager [FOMM], install it, an it will allow you to arrange your files in a reasonable manner. -Paramar Link to comment Share on other sites More sharing options...
combinemaster Posted October 2, 2009 Author Share Posted October 2, 2009 Alright I'll try what you said then I'll see the results. Thanks Link to comment Share on other sites More sharing options...
combinemaster Posted October 2, 2009 Author Share Posted October 2, 2009 http://i128.photobucket.com/albums/p175/combinemaster/hax.png Is the load order good now?if so I hope it's gonna fix my whole texture problem when I come back from school and test it Link to comment Share on other sites More sharing options...
Paramar Posted October 2, 2009 Share Posted October 2, 2009 Yes, the load order is much better.However, it is still possible you will have problems, since some of the stuff already exists in game. I would suggest leaving your problematic equipment in a safe, non-respawning box, then going into a small empty building and waiting there for three or four game days. retrieve your items, if the problem still exists, you might have to load your game from scratch. Link to comment Share on other sites More sharing options...
combinemaster Posted October 2, 2009 Author Share Posted October 2, 2009 Nope nothing...It's a texture problem not a DLCEvery custom texture is *banned* up and also same thing goes for Nude mods such as dimonized (the breasts have an outline of a bra But I don't really care about that right now)Heres a video to describe it better: PLEASE HELP ME! EDIT: LOL I fail. Turns out it WAS the order...I also activated the archive invalidation thing...So Thanks paramar Link to comment Share on other sites More sharing options...
Paramar Posted October 2, 2009 Share Posted October 2, 2009 Ok - there is, of course, one more thing you MUST do: and that is to use the archiveinvalidation option in your fomm [fourth button from the bottom, toggle invalidation] - it is a function that allows new textures to be recognized properly by the Fallout game.You can also download archiveinvalidation as a separate program: http://www.fallout3nexus.com/downloads/file.php?id=944 - Paramar Link to comment Share on other sites More sharing options...
combinemaster Posted October 2, 2009 Author Share Posted October 2, 2009 I know I did tried it before you advised it...Works now :D thanks Link to comment Share on other sites More sharing options...
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