Gregchowski Posted October 2, 2009 Share Posted October 2, 2009 Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch.esmEnhanced Weather - Rain and Snow.esmCALIBRxMerchant.espWeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espWeightRebalance.espM1911.espLocationalDamage.espWelcome To The Wasteland.espWttW WeaponSkills&Gun Balance Module.espBig and Small.espSensible Dismemberment.espFillBottle.espUPP - Original Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Beverage Perks.espUPP - Quest Perks.espUPP - Experience Perks.espACE2-0.espModBetterPowerArmor60VATS.espVDSP-01.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-SOTD.espFellout-pipboylight.espBetter Stimpacks with Weight.espBuilt For The Future.espRRR+ANCH+PITT 1.0.espClassic Fallout Weapons BETA.espSniperZooming.espSprint Mod.espjaynus - Big booms v2.espjaynus - Radiation Overhaul.espjaynus - Sneak Overhaul (Normal).espjaynus - Level Balancing.espjaynus - Chem Loot Overhaul.espjaynus - Ammo Overhaul.espjay - Damage & Weapons Overhaul (No Explosives) v1.espjaynus - Armor Overhaul.espjaynus - New Weapon Integration.espjaynus - Power Armor Overhaul.espjaynus - HungerThirstSleep BETA.esp1alexscorpionsnipergear.espTactical Weapons by gRs Frederyck.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Sneak Bonus during Storms.espWMKAA12Shotgun.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.esp Here it is, FOMM is a pain in the ass to adjust the order in. I have patch 1.7. Link to comment Share on other sites More sharing options...
Panpiper Posted October 2, 2009 Share Posted October 2, 2009 I have heard that the Mart's Mutant Mod esp's are best kept last or close to last in the load order. Indeed, I was having crash problems that were greatly mitigated by doing that. (Though in truth I did a few things in one shot, and so cannot say for certain that it was the moving of MMM that solved my problems.) And I have found FOMM quite easy to control load orders with. One can drag and drop, and even select multiple files to drag and drop in one operation. Link to comment Share on other sites More sharing options...
Gregchowski Posted October 2, 2009 Author Share Posted October 2, 2009 And I have found FOMM quite easy to control load orders with. One can drag and drop, and even select multiple files to drag and drop in one operation.I appreciate your help. My problem with FOMM is that moving things that are ticked doesn't change their load order. You essentially have to untick and retick everything. I'll try what you said about MMM. Link to comment Share on other sites More sharing options...
Panpiper Posted October 2, 2009 Share Posted October 2, 2009 Hmm... Are you sure of that? Just today I discovered that a new mod I had put into the end of my load order had over witten some work I did. I moved my mod back to the bottom of the list in FOMM and the work was back, no unticking and reticking necessary. In any case, unticking the entire list and reticking is not a problem either. Make sure you only have the mods you actually want to run in your data directory (no unticked mods) select everything in the list and then hit the tick button. Shut down FOMM to save, reload FOMM, select all and hit the tick box again. Voila. Link to comment Share on other sites More sharing options...
Gregchowski Posted October 2, 2009 Author Share Posted October 2, 2009 Thank you for your help Panpiper. It seems some data files will always load in a certain place regardless of where they are on the list. This is what I thought was a problem. Turns out the problem stemmed from the WeaponModKits, no idea why. Tried them at the end of the load order and also right at the beginning, to no avail. Everything else works great, though. A good way to do it is enable a few things at a time until the game crashes and start disabling things until you find the source of the problem. My new load order, in case anybody is interested: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch.esmCALIBRxMerchant.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-SOTD.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Sneak Bonus during Storms.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espWeightRebalance.espM1911.espLocationalDamage.espWelcome To The Wasteland.espWttW WeaponSkills&Gun Balance Module.espBig and Small.espSensible Dismemberment.espFillBottle.espUPP - Original Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Beverage Perks.espUPP - Quest Perks.espUPP - Experience Perks.espACE2-0.espModBetterPowerArmor60VATS.espVDSP-01.espBetter Stimpacks with Weight.espBuilt For The Future.espRRR+ANCH+PITT 1.0.espClassic Fallout Weapons BETA.espSniperZooming.espSprint Mod.espjaynus - Big booms v2.espjaynus - Radiation Overhaul.espjaynus - Sneak Overhaul (Hardcore).espjaynus - Level Balancing.espjaynus - Chem Loot Overhaul.espjaynus - Ammo Overhaul.espjay - Damage & Weapons Overhaul (No Explosives) v1.espjaynus - Armor Overhaul.espjaynus - New Weapon Integration.espjaynus - Power Armor Overhaul.espjaynus - HungerThirstSleep BETA.esp1alexscorpionsnipergear.espTactical Weapons by gRs Frederyck.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.esp I don't have FOOK so maybe that's the reason the WMK files cause it to crash. Although I didn't enable the ones to do with FOOK. If anybody could help me with this I'd be extremely thankful. Link to comment Share on other sites More sharing options...
csb Posted October 5, 2009 Share Posted October 5, 2009 The load order with esp files is often caused by mod authors leaving a reference to the file being an esm in the file header. This forces the file (regardless of where you put it in FOMM's load order) to load with other esm files. You can identify these esps by enabling FOMM's option to highlight esm files in bold text, and you can remove the ESM reference by using FO3Edit (Miax's great FO3Edit guide will tell you how). Link to comment Share on other sites More sharing options...
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