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Troubleshooting Load Order


Gregchowski

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Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch.esm

Enhanced Weather - Rain and Snow.esm

CALIBRxMerchant.esp

WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

WeightRebalance.esp

M1911.esp

LocationalDamage.esp

Welcome To The Wasteland.esp

WttW WeaponSkills&Gun Balance Module.esp

Big and Small.esp

Sensible Dismemberment.esp

FillBottle.esp

UPP - Original Perks.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Beverage Perks.esp

UPP - Quest Perks.esp

UPP - Experience Perks.esp

ACE2-0.esp

ModBetterPowerArmor60VATS.esp

VDSP-01.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-SOTD.esp

Fellout-pipboylight.esp

Better Stimpacks with Weight.esp

Built For The Future.esp

RRR+ANCH+PITT 1.0.esp

Classic Fallout Weapons BETA.esp

SniperZooming.esp

Sprint Mod.esp

jaynus - Big booms v2.esp

jaynus - Radiation Overhaul.esp

jaynus - Sneak Overhaul (Normal).esp

jaynus - Level Balancing.esp

jaynus - Chem Loot Overhaul.esp

jaynus - Ammo Overhaul.esp

jay - Damage & Weapons Overhaul (No Explosives) v1.esp

jaynus - Armor Overhaul.esp

jaynus - New Weapon Integration.esp

jaynus - Power Armor Overhaul.esp

jaynus - HungerThirstSleep BETA.esp

1alexscorpionsnipergear.esp

Tactical Weapons by gRs Frederyck.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Sneak Bonus during Storms.esp

WMKAA12Shotgun.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

 

 

 

 

Here it is, FOMM is a pain in the ass to adjust the order in. I have patch 1.7.

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I have heard that the Mart's Mutant Mod esp's are best kept last or close to last in the load order. Indeed, I was having crash problems that were greatly mitigated by doing that. (Though in truth I did a few things in one shot, and so cannot say for certain that it was the moving of MMM that solved my problems.)

 

And I have found FOMM quite easy to control load orders with. One can drag and drop, and even select multiple files to drag and drop in one operation.

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And I have found FOMM quite easy to control load orders with. One can drag and drop, and even select multiple files to drag and drop in one operation.

I appreciate your help. My problem with FOMM is that moving things that are ticked doesn't change their load order. You essentially have to untick and retick everything. I'll try what you said about MMM.

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Hmm... Are you sure of that? Just today I discovered that a new mod I had put into the end of my load order had over witten some work I did. I moved my mod back to the bottom of the list in FOMM and the work was back, no unticking and reticking necessary. In any case, unticking the entire list and reticking is not a problem either. Make sure you only have the mods you actually want to run in your data directory (no unticked mods) select everything in the list and then hit the tick button. Shut down FOMM to save, reload FOMM, select all and hit the tick box again. Voila.
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Thank you for your help Panpiper. It seems some data files will always load in a certain place regardless of where they are on the list. This is what I thought was a problem.

 

Turns out the problem stemmed from the WeaponModKits, no idea why. Tried them at the end of the load order and also right at the beginning, to no avail. Everything else works great, though. A good way to do it is enable a few things at a time until the game crashes and start disabling things until you find the source of the problem.

 

My new load order, in case anybody is interested:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Unofficial Fallout 3 Patch.esm

CALIBRxMerchant.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-SOTD.esp

Fellout-pipboylight.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

WeightRebalance.esp

M1911.esp

LocationalDamage.esp

Welcome To The Wasteland.esp

WttW WeaponSkills&Gun Balance Module.esp

Big and Small.esp

Sensible Dismemberment.esp

FillBottle.esp

UPP - Original Perks.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Beverage Perks.esp

UPP - Quest Perks.esp

UPP - Experience Perks.esp

ACE2-0.esp

ModBetterPowerArmor60VATS.esp

VDSP-01.esp

Better Stimpacks with Weight.esp

Built For The Future.esp

RRR+ANCH+PITT 1.0.esp

Classic Fallout Weapons BETA.esp

SniperZooming.esp

Sprint Mod.esp

jaynus - Big booms v2.esp

jaynus - Radiation Overhaul.esp

jaynus - Sneak Overhaul (Hardcore).esp

jaynus - Level Balancing.esp

jaynus - Chem Loot Overhaul.esp

jaynus - Ammo Overhaul.esp

jay - Damage & Weapons Overhaul (No Explosives) v1.esp

jaynus - Armor Overhaul.esp

jaynus - New Weapon Integration.esp

jaynus - Power Armor Overhaul.esp

jaynus - HungerThirstSleep BETA.esp

1alexscorpionsnipergear.esp

Tactical Weapons by gRs Frederyck.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

 

 

I don't have FOOK so maybe that's the reason the WMK files cause it to crash. Although I didn't enable the ones to do with FOOK. If anybody could help me with this I'd be extremely thankful.

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The load order with esp files is often caused by mod authors leaving a reference to the file being an esm in the file header. This forces the file (regardless of where you put it in FOMM's load order) to load with other esm files. You can identify these esps by enabling FOMM's option to highlight esm files in bold text, and you can remove the ESM reference by using FO3Edit (Miax's great FO3Edit guide will tell you how).
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