MuayWarrior7 Posted March 28, 2014 Share Posted March 28, 2014 So I just dusted off an old Oblivion Installation with 100+ mods, and I am getting a horrendous buzzing sound when there is an enemy in the area. The sound gets louder as the enemy gets closer or as I face the direction in which the enemy is... Not only is the sound annoying but I dont really like being alerted to an enemy that I dont physically see, Does anyone happen to know what mod this is and if it is possible to disable just this function of said mod... Just taking a shot in the dark here! Thanks to any ahead of time! (PS wanted to go back and play/finish "fully" modded Oblivion before I get Skyrim!) Here is a list of the mods I am using: oblivion.esm morrowind_ob.esmenhanced daedric invasion.esm oscuro's_oblivion_overhaul.esmknights - revelation.esmcm partners.esmcls-craftybits.esmdej harvest - flora.esmcrafting skill engine.esmhorsecombatmaster.esmenhanced daedric invasion.espedi - aggression fix.esp šoscuro's_oblivion_overhaul.espunofficial oblivion patch.espuops additional changes.espoblivion citadel door fix.espuop vampire aging & face fix.esprenguardoverhaul.espknights.esp WâÁ'Ȉknights - revelation.espknights - unofficial patch.espbattlehorncastle.espbattlehorncastleenhanced.espdlcbattlehorncastle - unofficial patch.espˆdlcorrery.espdlcorrery - unofficial patch.espdlcthievesden.espdlcthievesden - unofficial patch.espdlcthievesden - unofficial patch - sssb.espdlcvilelair.espdlcvilelair - unofficial patch.espretros fletching and imbueing.espdlcmehrunesrazor.espdlcmehrunesrazor - unofficial patch.espdlcspelltomes.espdlcspelltomes - unofficial patch.espdlcfrostcrag.espdlcfrostcrag - unofficial patch.espdlchorsearmor.esp ö³>flȈ$dlchorsearmor - unofficial patch.espdlcshiveringisles.espunofficial shivering isles patch.espusips additional changes.espcls-craftybits.espcm partners.esp R])ê±Èˆ1em_vilja.esp1em_vilja_as_custom_by_xtudo.espthieves arsenal.espmidasspells.espquest award leveling.espquest award leveling - finger of the mountain.espquest award leveling si.espblackpowder_bombsassassin tripwires.esp300_killthedb.espancienttowers.espshadow ranger.espshadow steed.esplost spires.espmalevolent.espmountaintower.espvhbloodlines 1.2.esphaunted_house_v1.5.esphoarfrostcastle.espscarletmonastery.espff7 blades complete.esp300_white stallion 4.esp300_akaviri_stronghold.esplost paladins of the divines.espglenvarcastle.espmannimarcorevisited.espmannimarcorevisitedooo.espmythsandlegends.esptheforgottenshields.espc&c - the blackwood company.espc&c - the blackwood company - ooo.esp rshalchemy.esp6w¦+Ɉrshalchemyrecipes.espgardening.espwd's auto harvest.espblackmarket.espallinonebasement.espem_compinnsleeping.espssee-ooo.espsigilstonesalwaystranscendent.espsigil stone fuser v2 - easy.espsigil stone chest-5050.espunlimited weapon recharge.espall spells avalible for enchanting and spell making.espresurrect.espbedrollsanyone.espmagic quiver.espblacksoulmodv1.3.esprise of a samurai.espinvisibility ring.esppale_rider's paladin equipment_enchanted_eng.esptyrael armor.espoblivion_character_overhaul.espmorrowind_ob.esp ¨|°Dˈmorrowind_ob - ucwus.espmorrowind_ob - conversation.espmorrowind_ob - morrobliviontreereplacer.espmorrobliviontreereplacer.espmorroblivion_chargen_and_transport_mod_v10.espmorrowind_ob - morroblivion maps.espclothingreplacer.espmorroblivionwater.espmorrowind_ob - armored skeletons.espmorrowind_ob - hlaalu.espfiremoth & misc additions.espash creatures as races.espmorroblivion - silt striders.espoblivionized enchants.espmorroblivion - buyable houses.espsp1stplegs.espdeadly reflex 6 - timed block with no damage or durability changes.espmounted_spellcasting_deadly_reflex_compatible.espdeadlyreflex 6 - combat moves.espoblin_war_party.esp100% harvest chance.esp100% harvest chancesi.espp1dkeychainsi merged.espoblivion gate markers.espguild map markers.espaddmapmarkers.esp3xmercantile.espbetter training.espmagicka regen x2.esptriple magicka-7315.espretroactive_health.espcarry all you want-5118.espincreased sneak damage-8187.espnirnrootpermpotions.espdocksmapmarker.espwayshrinemapmarkers.esptoggleable quantity prompt.esplockpicking spells.espcallsteed1.5.espexnemruneskulls.espcreeperjones.espminimap.esptf_timemod1-1.espall+5attributemodifiers.esp24hourarena.espshort grass v3.esp Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted March 28, 2014 Share Posted March 28, 2014 Sounds like the infamous Scripted Spell casting sound to me. One of your mods uses Scripted Spells for some advanced scripting approaches, like spamming the surrounding with AoE spells all the time, and due to Oblivion by default having a casting sound for these, also spamming you with the noise effects now. That's what so-called "Script Effect Silencers" were made for. Only with those the Scripted Spells won't make an annoying sound anymore every time a script spams them in order to 'scan' the surroundings, for actors and such, everything a spell can hit will get a script running on it this way. Midas Magic, as it is inside your load order, should have one of these in place on its own already, but it's very easy for those to become undone by other mods also changing spell effects loading later. Other magic overhauls have their own ones usually as well, perhaps even the Unofficial Oblivion Patch, an otherwise absolutely inevitable mod anyways, you can use a stand-alone approach like Duke Patrick's famous "Basic Script Effect Silencer", or there should be a setting in Wrye Bash's "bashed patch" configuration for doing the same. (Using that many conflicting plugins without a bashed patch would be suicidal anyways.) Link to comment Share on other sites More sharing options...
MuayWarrior7 Posted March 30, 2014 Author Share Posted March 30, 2014 Sounds like the infamous Scripted Spell casting sound to me. One of your mods uses Scripted Spells for some advanced scripting approaches, like spamming the surrounding with AoE spells all the time, and due to Oblivion by default having a casting sound for these, also spamming you with the noise effects now. That's what so-called "Script Effect Silencers" were made for. Only with those the Scripted Spells won't make an annoying sound anymore every time a script spams them in order to 'scan' the surroundings, for actors and such, everything a spell can hit will get a script running on it this way. Midas Magic, as it is inside your load order, should have one of these in place on its own already, but it's very easy for those to become undone by other mods also changing spell effects loading later. Other magic overhauls have their own ones usually as well, perhaps even the Unofficial Oblivion Patch, an otherwise absolutely inevitable mod anyways, you can use a stand-alone approach like Duke Patrick's famous "Basic Script Effect Silencer", or there should be a setting in Wrye Bash's "bashed patch" configuration for doing the same. (Using that many conflicting plugins without a bashed patch would be suicidal anyways.) Thank you very much for the reply, I am downloading DP's Script Silencer now! Seriously, thank you. Also, yeah I read the bashed patch is a must, but when I ran Wrye Bash and made one my Oblivion crashed as soon as I loaded it with the Bashed Patch... It unchecked the "used" mods and created the Bashed Patch, I loaded it last and crashed... so I gave up on it... ? If you have any advice on the Bashed Patch I would be grateful! Again thank you for the information! Link to comment Share on other sites More sharing options...
MuayWarrior7 Posted March 30, 2014 Author Share Posted March 30, 2014 (edited) OK got the bashed patch working too! :laugh: In the past I was re-adjusting the load order without rebuilding the patch, thank you again for your knowledge! Edited March 30, 2014 by MuayWarrior7 Link to comment Share on other sites More sharing options...
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