stars2heaven Posted October 2, 2009 Share Posted October 2, 2009 Ive already tried deactivating the mods I thought were most suspicious to try to see what might be introducing the problem and then I moved on to mass deactivations, slowly adding mods back till I got results. Unfortunately I was not able to load the current game I was playing once I deactivated certain mods so I couldnt test them and the ones I could test had no result. So I had to start a new game. I was not able to repeat the bug in the new game even with my current mod configuration all activated. So I really have no idea what is causing it. Ive actually run into this before in another game(happened around lvl 16 Current lvl now is 1) I was hoping someone might have experienced this before or may know of ways to figure out whats going on. Here is my mod list Active Mod Files:• 00 Oblivion.esm • 01 Cybiades.esm [Version 01] • 02 Windfall.esm • 03 Jog_X_Mod.esm • 04 Francesco's Leveled Creatures-Items Mod.esm • 05 Francesco's Optional New Items Add-On.esm • 06 Cobl Main.esm [Version 01] • 07 Oscuro's_Oblivion_Overhaul.esm [Version 01] • 08 Mart's Monster Mod.esm [Version 01] • 09 Enhanced Daedric Invasion.esm • 0A CyrodiilUpgradeResourcePack.esm • 0B TamrielTravellers.esm • 0C FCOM_Convergence.esm [Version 01] • 0D Progress.esm [Version 01] • 0E TR_OoT_Main.esm • 0F CM Partners.esm • 10 HorseCombatMaster.esm • 11 Unofficial Oblivion Patch.esp (this and the one bellow were my first guesses. Deactivating them had no effect and activating them in new game had no effect.) • 12 UOP Vampire Aging & Face Fix.esp • 13 Oblivion.esp (this is DLC-ShiveringIsles) • 14 Unofficial Shivering Isles Patch.esp • 15 Francesco's Optional Chance of Stronger Bosses.esp • 16 Francesco's Optional Chance of Stronger Enemies.esp • 17 Francesco's Optional Chance of More Enemies.esp • 18 Francesco's Optional Leveled Quests-SI only.esp (not the francesco's one, but the one FCOM site suggests) • 19 Francesco's Optional Leveled Guards.esp • ++ Francesco's Dark Seducer Weapons Patch.esp • ++ FCOM_Francescos.esp [Version 01] • ++ FCOM_FrancescosItemsAddOn.esp [Version 01] • 1A FCOM_FrancescosNamedBosses.esp [Version 01] • 1B Fran Armor Add-on.esp • 1C Fran_Lv30Item_Maltz.esp • 1D Akatosh Mount By Saiden Storm.esp • 1E Living Economy - Items.esp • 1F Enhanced Economy.esp [Version 01] • 20 Map Marker Overhaul.esp [Version 01] • 21 Map Marker Overhaul - SI additions.esp [Version 01] • 22 Improved Hotkeys_Extended.esp [Version 01] • 23 DLCHorseArmor.esp • 24 DLCOrrery.esp • 25 DLCVileLair.esp • 26 DLCMehrunesRazor.esp • 27 DLCSpellTomes.esp • ++ MaleBodyReplacerV4.esp • 28 Thieves Arsenal.esp • 29 DLCThievesDen.esp • 2A ExnemRuneskulls.esp • ++ FCOM_ExnemRuneskulls.esp [Version 01] • 2B Cobl Glue.esp [Version 01] • 2C Cobl Si.esp [Version 01] • 2D OOO 1.32-Cobl.esp [Version 01] • ++ FCOM_Cobl.esp [Version 01] • 2E Bob's Armory Oblivion.esp • 2F FCOM_BobsArmory.esp [Version 01] • 30 Loth's Blunt Weapons for Npcs.esp • ++ FCOM_LothsBluntWeapons.esp [Version 01] • 31 Oblivion WarCry EV.esp • 32 FCOM_WarCry.esp [Version 01] • 33 Oscuro's_Oblivion_Overhaul.esp • 34 FCOM_Convergence.esp [Version 01] • ++ FCOM_EntropicOrderRebalance.esp [Version 01] • 35 FCOM_RealSwords.esp [Version 01] • 36 Mart's Monster Mod - Extra Wounding.esp [Version 01] • ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 01] • 37 Mart's Monster Mod - Foxes.esp [Version 01] • 38 Mart's Monster Mod - Dungeons of MMM.esp [Version 01] • 39 Mart's Monster Mod - Gems & Gem Dust.esp [Version 01] • 3A Mart's Monster Mod - Hunting & Crafting.esp [Version 01] • 3B Mart's Monster Mod - Farm Animals.esp [Version 01] • 3C Mart's Monster Mod - Durzog Addon.esp [Version 01] • 3D TamrielTravellers4OOO.esp • 3E TamrielTravellersItemsNPC.esp • ++ FCOM_TamrielTravelers.esp [Version 01] • ++ FCOM_DiverseGuardUnity.esp [Version 01] • ++ FCOM_BobsGuardUnity.esp [Version 01] • ++ FCOM_FriendlierFactions.esp [Version 01] • 3F TIE In.esp [Version 01] (the one based on 1.25) • ++ TIE In - ExnemRuneskulls.esp [Version 01] • ++ TIE In - Cobl.esp [Version 01] • 40 TIE In - FCOM Convergence.esp [Version 01] • ++ TIE In - RealSwords.esp [Version 01] • ++ TIE In - MMM Craft.esp [Version 01] • ++ TIE In - DiverseGuardUnity.esp [Version 01] • ++ TIE In - BobsGuardUnity.esp [Version 01] • 41 KvatchAftermath.esp • 42 Castle Ravenpride.esp [Version 01] • 43 Ivellon.esp [Version 01] • 44 300 White Stallion 4 - OOO.esp • 45 DragonInvasion.esp • 46 GTAesgaard.esp • 47 HeartOftheDead.esp [Version 01] • 48 JolardHome.esp • 49 LetThePeopleDrink.esp [Version 01] • 4A LostSwordOfTheAylied.esp • 4B Malevolent.esp • 4C Quest For The Elements.esp • 4D thievery.esp • 4E thievery - EE patch.esp [Version 01] • 4F TR_Stirk.esp • 50 Stirk_Compatibility_Patch.esp • 51 VHBloodlines 1.2.esp [Version 1.2-01] • 52 Windfall.esp • 53 DLCBattlehornCastle.esp • 54 DLCFrostcrag.esp • 55 FrostcragRebornCobl.esp • 56 Knights.esp • 57 SM Plugin Refurbish(Merged).esp [Version 01] • ++ TIE In - Knights.esp [Version 01] • 58 Cybiades.esp [Version 01] • 59 CybiadesDungeon.esp [Version 01] • 5A TOTF.esp • ++ TOTF Delayer.esp • 5B RTT.esp • 5C The Lost Spires.esp • 5D Mighty Umbra.esp • 5E Blood&Mud.esp • 5F Lost Paladins of the Divines.esp • 60 Origin of the Mages Guild.esp [Version 01] • 61 The Mystery of the Dulan cult.esp • ++ FCOM_MightyUmbra.esp [Version 01] • 62 FCOM_Blood&Mud.esp [Version 01] • ++ FCOM_Knights.esp [Version 01] • 63 FCOM_OMG.esp [Version 01] • 64 FCOM_DulanCult.esp [Version 01] • 65 Enhanced Daedric Invasion.esp • ++ FCOM_EnhancedDaedricInvasion.esp [Version 01] • 66 ElsweyrAnequina.esp • 67 NakedNord.esp • 68 bartholm.esp • ++ FCOM_UnofficialFranArmorAddon.esp [Version 01] • 69 Enchanting and Spell Making Altars.esp • 6A Mart's Monster Mod - City Defences.esp [Version 01] • ++ TIE In - VHBloodlines 1.2.esp • ++ TIE In - Malevolent.esp • ++ TIE In - TOTF.esp • ++ TIE In - B&M.esp [Version 01] • ++ TIE In - DLCOrrery.esp [Version 01] • ++ TIE In - DLCThievesDen.esp [Version 01] • ++ TIE In - DLCFrostcrag.esp [Version 01] • 6B Alternative Start by Robert Evrae.esp • 6C TFE.esp • 6D Roughing It.esp • 6E SupremeMagicka.esp [Version 01] • 6F SM_ShiveringIsles.esp [Version 01] • ++ SM_DLCSpellTome.esp [Version 01] • ++ SM_OOO.esp [Version 01] • ++ SM_MMM.esp [Version 01] • ++ SM_COBL.esp • 70 SM_EnchantStaff.esp [Version 01] • ++ SM_UnlockSpells.esp [Version 01] • ++ SM_Scrolls.esp [Version 01] • ++ SM_SigilStone.esp [Version 01] • 71 MidasSpells.esp • 72 AudaciousMagery.esp • 73 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp • 74 DeadlyReflex 5 - Combat Moves.esp • ++ SM_DeadlyReflex.esp [Version 01] • 75 nGCD.esp • ++ nGCD Skeleton Key.esp • 76 ProgressGSD.esp [Version 01] • 77 ProgressMBSP.esp [Version 01] • 78 ProgressSBSP.esp [Version 01] • 79 CM Partners.esp • 7A Bashed Patch, 0.esp Thanks alot beforehand for any help! 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stars2heaven Posted October 2, 2009 Author Share Posted October 2, 2009 Actually, after some more testing, once the bug has hit it seems to persist regardless of what stage of vampirism im at. Also, Since I always play as a vampire, Im not even sure if vampirism has anything to do with it. It does seem to be random though. I can start a new game and everything is fine. But later, all of a sudden, mana regeneration stops for no reason. Link to comment Share on other sites More sharing options...
stars2heaven Posted October 4, 2009 Author Share Posted October 4, 2009 Does anyone have any advice on how I might try to go about solving this problem? Link to comment Share on other sites More sharing options...
Esteris Posted October 4, 2009 Share Posted October 4, 2009 My mana regeneration stopped once due to the disease, but seeing that you're a vampire it shouldn't be the cause (unless some bug made it so, check just in case, in your effects page, if there's anything that gives you a "stunted magicka" effect). The other thing I know is the Fork of Horripilation, but I think that comes from a mod too. Also, I don't suppose you've picked the Atronach sign, since that would stunt it immediately after beginning... I don't know, all I can advice you is to go to chapel, get cured, then take out all your inventory and see if anyhing happens... Also - did you rename these .esps? As in change the files names? Everyone says you should never do that and you have ++ or numbers or other stuff before them. Though maybe it's just for the sake of this list. Link to comment Share on other sites More sharing options...
stars2heaven Posted October 4, 2009 Author Share Posted October 4, 2009 thanks for the response the list is a copy/paste from wrye bash. the ++ means that the files are merged. Shivering Isles is renamed. Ive never seen anyone advise against this. It is, however, advised to do it for FCOM on the FCOM site. Ive never suffered any issues from it. Yeah, Im just gona have to play around with it more. I CAN load an old save where there is no problem, so it does seems odd that it would show up later but not right away. I have checked for diseases and such, so I really dont know why its going on. If I cant find something soon Ill just have to play through a previous save until the exact moment it hits, then I may be able to find out more. Link to comment Share on other sites More sharing options...
stars2heaven Posted October 4, 2009 Author Share Posted October 4, 2009 thanks for the response the list is a copy/paste from wrye bash. the ++ means that the files are merged. Shivering Isles is renamed. Ive never seen anyone advise against this. It is, however, advised to do it for FCOM on the FCOM site. Ive never suffered any issues from it. Yeah, Im just gona have to play around with it more. I CAN load an old save where there is no problem, so it does seems odd that it would show up later but not right away. I have checked for diseases and such, so I really dont know why its going on. If I cant find something soon Ill just have to play through a previous save until the exact moment it hits, then I may be able to find out more. actually, thanks alot for the response. Your post gave me an idea. It took only a few minutes to test. Ive found the mod at fault for the bug. Thanks again! Link to comment Share on other sites More sharing options...
stars2heaven Posted October 14, 2009 Author Share Posted October 14, 2009 Well it turns out I was able to figure out what mod was causing the problem (turning it off fixes things atleast) but I have yet to figure out why is that mod. I requested help with this both on the file page and on the bethesda forum page but havent gotten any responses yet. So Im trying here again. The mod in question is nGCD. When I posted this I was using a version older than the earliest RC version. Now Im using RC6 but problems persist. That makes me a bit suspicious that a bug has lasted so long in one of tejon's mods without being fixed or atleast noticed by anyone else. Unless of course its not his mod. But then I have no explanation for why things return to normal when nGCD is deactivated. the load order above is still correct. But some issues with the bug I can restate. 1. It happens with all stages of vampirism, not just 3 & 42. Deactivating nGCD and reactivating on a clean save solves the problem until the next increase in vampirism stage.3. If I also have Tejon's mod "Fatigue Effects" enabled my character falls to the ground for a short time upon changing forms of vampirism. If the mod is not enabled its just the noticeable effects on mana regen. Anyone ever experienced anything like this before? Or if you happen to be using nGCD and wouldnt mind giving it a try, does this happen to you as well? Link to comment Share on other sites More sharing options...
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