Skree000 Posted October 9, 2009 Share Posted October 9, 2009 great! yes, normal maps are usually greyscale in R and G channels. B channel is usually pure white unless in rare cases. Most diffuse colormaps usually have atleast a little blue in them, this is what causes total borked-ness when a diffuse is plugged in as normal. Any 'black' regions on the diffuse will be black in all channels, R G and B. This ends up screwing with the renderer, since having black in all channels means it would be in continual shadow. Its actually a cool hacked way of making glowmaps glow in the dark, but go dark in the light. If you ever wanted to have a glowy watch-face or something that only lights up in dark areas :) Link to comment Share on other sites More sharing options...
qwerf Posted July 13, 2014 Share Posted July 13, 2014 YES, this EXACT same thing happend to me, im almost sure its a problem with milkshape 3d meshes in nif files because it also happend to me after using milkshape... i manually fluped them in blender to no success, basically if you are a milkshape user, you need to remove the second texture... im just posting this for future reference, i know this guide helped me... alot. Link to comment Share on other sites More sharing options...
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