ElderScrollsFan001 Posted March 29, 2014 Share Posted March 29, 2014 (edited) I'm working to improve the A.I. of my mod Griffin's Talons Armory and I want him to be working on the out door forge during the weekend using smith animation from Cyrodiil Rebuild. I can make him go out there and stand where he supose to but can't get him to start smithing. I tried my best to copy the AI of the some of the smiths in Cyrodiil Rebuild that use the animation, but it dosn't seem to work. What do i need to do? Edited March 29, 2014 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
mhahn123 Posted March 29, 2014 Share Posted March 29, 2014 Not sure how the animation is set up in Cyrodiil Rebuild. But generally when setting up the AI you want to make sure the Package Type is "Use Item At" and under the "target" tab you have checked whatever object the animation is supposed to use. Example: The Shivering Isles sweeping animation uses BroomLower01. So in the "target" tab you would check the circle next to "Any object". Then in the box next to "Object ID" find and click on BroomLower01. Also you need to make sure the NPC who will be using the animation has a BroomLower01 in their inventory, it is in category "MiscItem" in the CS. Again I haven't looked at the animations you are playing with but am betting the solution lies somewhere along these lines. Take a closer look in the CS at an NPC who uses the animation to get an exact idea of how to set it up properly. Hope this helps. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted March 30, 2014 Author Share Posted March 30, 2014 (edited) That sound like what I pretty much did as i copyed the AI of as smith from CR but the traget item which was called 01CotrhammerCalliper01 in Cyrodiil Rebuild had the mesh path for just the standard callipers. so i made a custom item Called GiffinhammerCalliper01 using the standard callipers mesh and nothing happens. i give it another try by useing the method you layed out step by step and see if that works Edited March 30, 2014 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted March 31, 2014 Author Share Posted March 31, 2014 it seem to work for standard Oblivion stuff as i can make an npc use a rake, but there must be somthing i'm missing the the CR stuff Link to comment Share on other sites More sharing options...
mhahn123 Posted March 31, 2014 Share Posted March 31, 2014 Hmmmm...I'll take a look inside CR as soon as time permits. I'm curious now what the missing link might be. Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted April 2, 2014 Author Share Posted April 2, 2014 np i keep looking my self hopfully i can be figuered it Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted April 3, 2014 Author Share Posted April 3, 2014 (edited) dose this make since to you? http://i.imgur.com/tnM2p5d.jpg Edited April 3, 2014 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
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