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Generating Distant objects


SpeedyB64

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When I go to generate distant objects in the GECK I get the following error:

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/LodError.png

 

 

 

I really need to get this figured out so that I can get this working properly:

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/PhoenixCityChunk.png

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I made tga files from the LOD diffuse texture dds files for the associated missing objects and placed them into the directories where the GECK expected to find them. Make sure that filesize matches existing tga files.

 

..\Fallout 3\Data\textures\architecture\urban\urbanbuildingslod.dds

 

becomes

 

..\source\textures tga\architecture\urban\urbanbuildingslod.tga

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it might also be referring to phsyical size of the textures. (ie. 1024x1024 diffuse and a 512x512normal) it might be picky and want those to be both the same. (if thats the problem. The wording is pretty vague but im guessing thats what its referring to)

 

btw is there any reason you are using tgas instead of dds? (aside from the fact that dds take forever to save lmao)

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That looks like you deleted some file in the master (Fallout3) file. The same warning shows up either on the render sreen as does the object and some times you might pull in something you wasnte aware of and the object doesnt appear and you begin to drop it again. Be cautious when you delet parts. What you did was added what was missing in the first place.
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