AneyPL Posted March 29, 2014 Share Posted March 29, 2014 Two ideas: "Your house have been robbed" is mod that gives some reality to your game. It works pretty easy : If you weren't in your house for a few days ( not hours due to the rapid passage of time ) your containers have been cleared by thiefs ( 60 or 70 percent chance - depending on your social status ). Now new problem apears : How can i protect myself from robbery ? Stay in my home forever ? Don't leave anything in home ? Rent bodyguards? Or.... ..."Lock Locks" . This mod ( which is compatible with the above modification ) gives you option to lock doors. If you don't use "Your house have been robbed" it helps you anyway : When guars chase you , you can lock yourself in your house . Guards can't get in , you are safe . Optional file : Guards won't leave doors which you close until you are inside . They will wait for you. What do you think ? Can anybody make one ( or two ) of this mods? By the way - sorry for my bad english . I'm sure there are a lot of mistakes because I'm not from English-speaking country. ( I used translator for a few times. ) Link to comment Share on other sites More sharing options...
faffman Posted March 29, 2014 Share Posted March 29, 2014 It certainly adds to the immersion, doesn't it? I support these. Link to comment Share on other sites More sharing options...
AneyPL Posted March 31, 2014 Author Share Posted March 31, 2014 It certainly adds to the immersion, doesn't it? I support these.That was on my mind when i created this topic. Link to comment Share on other sites More sharing options...
AneyPL Posted March 31, 2014 Author Share Posted March 31, 2014 It certainly adds to the immersion, doesn't it? I support these.That was on my mind when i created this topic. Link to comment Share on other sites More sharing options...
AneyPL Posted March 31, 2014 Author Share Posted March 31, 2014 It certainly adds to the immersion, doesn't it? I support these.That was on my mind when i created this topic. Link to comment Share on other sites More sharing options...
AneyPL Posted March 31, 2014 Author Share Posted March 31, 2014 It certainly adds to the immersion, doesn't it? I support these.That was on my mind when i created this topic. Link to comment Share on other sites More sharing options...
AneyPL Posted March 31, 2014 Author Share Posted March 31, 2014 GOD ;_; sorry . My internet is lagging Link to comment Share on other sites More sharing options...
Ketchaval Posted April 1, 2014 Share Posted April 1, 2014 I wouldn't be happy with my stuff being robbed, what if it was a really important item? How about getting vile squatters instead. However, my character will often snoop on other characters by lockpicking then reading any notes / journals, but steals nothing. Roleplaying this character I worry whether the lock has been permanently broken making that house unsafe for the owner. I'd like the option to fix the lock / lock it back up. Link to comment Share on other sites More sharing options...
AneyPL Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) I wouldn't be happy with my stuff being robbed, what if it was a really important item? How about getting vile squatters instead. However, my character will often snoop on other characters by lockpicking then reading any notes / journals, but steals nothing. Roleplaying this character I worry whether the lock has been permanently broken making that house unsafe for the owner. I'd like the option to fix the lock / lock it back up. Your last words "I'd like [...] lock it back up" . This is what i meant in second mod idea - locking locks ( all of locks - not only ours ) And about "realy imprtant item" . I think the quest items or unique items couldn't be stolen . Second way is that all items which are in safe , won't be stolen Edited April 6, 2014 by AneyPL Link to comment Share on other sites More sharing options...
glowbow11 Posted April 6, 2014 Share Posted April 6, 2014 +1 Link to comment Share on other sites More sharing options...
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