ElijahHouck Posted October 4, 2009 Share Posted October 4, 2009 Every time I try generating LOD objects for my worldspace, the textures appear all mixed up in-game. No errors during generation, and I batch converted all of the textures to TGA.Also, LOD trees won't rotate, so any tree that is rotated on any axis has the LOD version showing through when up-close. GECK version 1.5, Fallout 3 patch 1.7. Link to comment Share on other sites More sharing options...
BadPenney Posted October 4, 2009 Share Posted October 4, 2009 Batch converting all of the textures to tga might not have worked. I converted dds lod textures to tga lod textures to make it happen. Link to comment Share on other sites More sharing options...
ElijahHouck Posted October 4, 2009 Author Share Posted October 4, 2009 Any chance you could put your Source folder into an archive? Downloading a .rar would be a lot easier than picking out the LOD textures :) . Link to comment Share on other sites More sharing options...
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