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GECK Issues and General Questions


Mudguy47

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You are just a wealth of knowledge. Again taking time out of working on your mod to help someone with little things. Thank you very much. Now I need to go download and endorse Coito Ergo Sum as I just didn't realize it was out until just a few days ago.

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Alright I am fixing bugs and other minor things that should be in there (a message box for the grave) and a note I placed, once picked up and the quest goes to the next stage the note reappears. It only happens once as far as I have seen. So I have the note initially disabled and once the quest starts the note appears. Well after I pick it up it respawns itself but after that it does not. Here's a little snippet of the code to show how I did it (pretty shotty)

if(GetStage RRMainQuest == 5)
		NoahNoteREF.enable 1
endif

if(GetHasNote RRNoahQuestNote1 == 1)
	SetStage RRMainQuest 10
endif

if(GetStage RRMainQuest >= 10)
		NoahNoteREF.disable 1
endif

I added the disabled part after I discovered that the note reappears but that did not help the issue.

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  • 1 month later...

Thanks for explaining that in layman terms for me. When I get back to my PC I will definitely do this. I will probably go the approach of getting Isaac his original house because I couldn't stand the thought of him being in a duplicate of my house.

YOU ARE MY HERO TODAY!

 

I thought that the "always trying to load Bethesda esms" was just one of the bugs that can't be fixed with GECK PowerUp.

 

By the way, to the OP, using PowerUp is a really good idea if you're not already. It has saved me hours of troubleshooting errors that weren't popping up in GECK and fixing things that were just "weird in the GECK but actually work fine." :smile:

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