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An Alternate Ending to Fallout New Vegas


XDivision13

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Hi, I'm new here and I had this mod idea. The title says it all and this is how it would go:

You're in Freeside when you meet a man by the name of Milton, and he has a proposition for you. He tells you he plans on taking over the Mojave and recognizes you as Courier Six. He tells you about the things he has heard about you, like you're a living wasteland-legend. He then goes on about his plan which is make an independent settlement, and slowly expand by taking rivals in the areas. He plans on taking Nipton, due to it being burned down and barely anyone living there. The only thing is you have to wait 48 hours in game, and then go to Nipton.
Once you're at Nipton, he is there to greet you with some mercenaries, and he asks "Now as first order of business, we have to take care of this place before we make it a proper settlement." He then explains "Firstly, we must clear out Legion of this area, only a few dogs and we'll have to take down the people that are crucified." You can decide which to do first, going in, and clearing out any Legionnaire Mongrel in this place, and disable any traps in the settlement. The other one is taking down the people that are crucified. There is a side-quest by a Mercenary named Walker, and he offers some ammunition, stimpaks, and 150 caps. He used to be an NCR Ranger, and is told to take the NCR soldiers and bury them around the back, where he has four open graves.


Once the main quests are done, he will say "Okay now to take all burnt wood and crucifixes and convert them into barricades around the town. Bring them to Upsilon, he's the only one with the bloody-tee." All you have to do, is to bring all the burnt wood, and junk around the settlement to Upsilon. Mainly ten parts to make a successful barricade around the city.

After that you walk to him and he says "Okay, now all we need to do is raise our flag! I have a few options: A Radscorpion with olive leaves around it, a sledge-hammer with six red stars around it, or two swords crossed with stars surrounding them?" You pick any of them and you choose the option "I need some time to think about it." he'll say "Alright, well here are some pictures of them." On your Pipboy there will pictures of them. Once you decide your new faction's flag he'll ask your background color, and secondary color. The flag's secondary color will usually compliment the background color. Once you decide that, you have one last option to give your faction a name. Once that's done, a cut-scene shows of the flag being raised, and Milton (also the narrator) says "And at that moment the Mojave would have a new faction to deal with...this is the birth of a new nation!" with the faint sound of "Urah!" can be heard in the back and growing stronger until the end. The title appears on screen and then it cuts to the player asleep in the renovated Mayor's Office.

The player can talk to Milton on the first floor, or explore the new settlement. Once the player talks to Milton he will say "Okay now we need to clear out any gang member in the area to allow Traders to come through here. Hell, some encampments have prisoners that we can give refuge to. I'll give you three mercs to go with you, Walker! Go with him and take Louie and Jerry!" You have them follow you around and you have to take out four encampments. Three of them have prisoners. Once you free them they run to your settlement, or you can lie to them and send them to their deaths in the Mojave desert.

Once that is done, you may return and complete the quest of populating your newly owned township. After forty-eight hours, Milton asks you about uniforms that their soldiers should wear. Metal armor, Leather armor, or Combat-Armor, with a certain color pattern to them. But after that mini-quest whichever the player chooses, Milton assigns you to go to Crimson Caravan and request a trade-route. This can be done by talking to one of the workers there.

After that Milton asks you "Okay, we're set up. Now to the fun part, who do we knock out of the competition first?" you are then presented with three options: Mr. House, Legion, and NCR. It doesn't matter which you choose. Here are each dialogue option for one of the three factions:

Mr. House: "Okay good, good. Only thing is we need to kick out the NCR from their embassy, and killing Mr. House. We'll first go in and disable the Securitrons with EMPs and then invade the Lucky 38. Once we take out Mr. House, we can just reprogram the securitrons and have them attack all NCR officers. Then we just walk in and kick anyone else out and rename it." (Killing Mr. House won't be an option, if he is dead. It'll be renamed to The Strip.)

Legion: "Alright, we'll have to take Cottonwood Cove, and Nelson. This should be the easiest of our attacks as we will run in and attack. Once that happens we'll clear them out and raise our flag high!" (This has to be done before taking back Nelson for the NCR)

NCR: "This will be a two part attack. One on the Mojave Outpost and the other Sloan/Primm area. This in no-doubt will be a difficult one, but all we have to do is clear them out and annex those areas. This will be a great challenge but it will be worth it to show our claim in this area." (This will be the more difficult one of the many tasks at hand.)

This will be followed by "Give me at least twenty-four hours and we'll meet here." once that happens he will have a small army of mercenaries and once you say you're ready to him, you'll teleport to your area of interest, and conduct your conquest.

Once you've given your declaration of war to any of said factions above, when you return to your settlement, you'll see metal walls built around it, the walls expanding to Nipton Road Pit Stop, with shacks and some tents being on the inside. Once you talk to Milton he explains "Okay now we have some land. What shall we rule by?" and basically this starts what your faction's ideology. He then explains "There's a democracy, were a Council would decide what we should do and the President's purpose. Monarchy we're someone's a kind and we have a hirearchy. The other is communism, were everyone is paid and treated the same, and one leader. The final one is facist where the military rules the place, locking things down into a police state. Now what shall we do?" Each one gives a different perk:

Democracy: People are happy, and the world is less likely to hate you. Military does more damage during a Liberation or Protection. Money is increased and able to buy out other settlements.

Monarchy: People are less happy, but the world is less likely to hate you. Military does more damage overall in a Conquest. Money is moderate, but you can use it to gain influence to have a settlement become apart of yours.

Communism: People are happy, but the world is less likely to like you. Military does more damage in Protection and Conquest. Money is equal to starting, and can decrease if used improperly. Influence can be used, but it is extremely difficult to use.

Facism: People are less-unhappy, and the world is less likely to like you. Military does more damage in Conquest and against Protection. Money is increased and you can buyout or conquer other settlements.

Once an ideology is accepted, this can start certain quest types as in Conquest, Liberation, and Protection. Liberation is when another settlement has been conquered or taken over by another faction, and they want freedom. Conquest is exactly how it sounds, is when you take over a settlement by military means. Protection is when helping to protect another faction, or your own city. Influence is only accessed to some ideologies, where if you help them or do quests for them, you gain influence. Once you have enough you have the option to keep them free or assimilate them.

Okay I'm tired and I'll continue writing more later, but feedback would be appreciated. Thank you for your time. :smile:

Edited by XDivision13
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