darkus37 Posted October 11, 2009 Author Share Posted October 11, 2009 Hi, I've tried to follow your instructions but this is what I get:1. I activate the terminal.2. I get the error message with or without the keycode, I press the option.3. The door then opens or closes depending on what state the door is in when I pressed the option last. Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted October 13, 2009 Share Posted October 13, 2009 What kind of error message.GECK one or ingame "your error message". Did you set conditions properly? ("Run on" window in condition properties is important one). And looks like you put script everywere (not just in "open/close" options in "ArmoryTerminal01Sub"). Can't suggest anything else. Link to comment Share on other sites More sharing options...
darkus37 Posted October 15, 2009 Author Share Posted October 15, 2009 Okay, so I've been playing around a bit with the GECK and have decided to scrap your script because it just wasn't working correctly. I've decided to use the Fort Independence door script that does what I want. Unfortunately, I still have a problem: the menu doesn't switch from the garbled menu to activate door. I tried linking it like you said to the key but it still doesn't work. I have Redraw selected for both but nothing seems to work. Can you help me with this? Link to comment Share on other sites More sharing options...
Recommended Posts