Sykez Posted October 6, 2009 Share Posted October 6, 2009 Alright! So, I'm making a Warhammer 40k replacement mod. Replaces stuff, but that's not important. What IS important, is that the Bolter, a... weapon that fires tiny, self-propelled rockets, basically, needs a custom explosion! A very high-damage, small one. Now, I've made one that should be SLIGHTLY larger than the Zhu Rong's, using the grenade's explosion, but to no avail. It blows up, but NPC's are unaffected. I can shoot someone all day long, nothing happens. I shoot at their feet, splash gets them, THEN they lose their legs... but I don't want to have to rely on splash damage alone. Any ideas? Link to comment Share on other sites More sharing options...
Cipscis Posted October 8, 2009 Share Posted October 8, 2009 As you've seen here, effects attached to explosions won't be applied to actors that are hit with the projectile that causes the explosion. In order for them both to have the same effect, you'll want to apply the object effect that you've used with your explosion to your weapon as well. If you haven't used an object effect, then it should be simply a case of increasing the damage done by the weapon. Cipscis Link to comment Share on other sites More sharing options...
BulletSix Posted October 8, 2009 Share Posted October 8, 2009 let me rephrase this to see if i understood:if i want the explosion to do damage the object effect [explosion] has to be on the projectile and the gun itself? Link to comment Share on other sites More sharing options...
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