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Quest MOD / House MOD - When Falmers Attack


Ketchaval

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How about a Player House that is built on top of a Falmer Dungeon? So many times we've read the journal entries of unsuspecting saps who've lived in houses buit over Falmer Cave systems, and read about the slow build up of disturbing signs that something was wrong, scratches coming from inside the walls, items moved about in their kitchens, and then they go investigate.

How about a roleplaying house / quest MOD where you buy a house, and slowly these very signs start to appear, so it seems fine the first time you stay there, but then when you rest in a bed or wait you start to hear sinister scratches, maybe there is a Sabre-Cat head in the living room that changes angle as though something has knocked it. Food from your kitchen goes missing etc.

All of this leads up coming downstairs to find a secret trapdoor that the Falmer have used to come up...

And an Falmer Dungeon with some Epic Loot at the end.

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