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Sword Trail


ecksile

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OK so i want to make a sword trail that looks something like this. http://www.youtube.com/watch?v=w8Y92YLv7iA

 

Notice the how the sword always has a trail as it moves. I believe i would have to make a particle? I would also like to apply the same trail to other things such as movement and lights. Is it possible?

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you could do it through a particle, but i believe in that example it is a lens + material effect. Sword meshes material is designated as a trail-generating surface, so when it moves a trail is left behind. (but a postprocess lens effect must be enabled on the viewport i believe)... although im kinda talking out of my ass making guesses...

 

Ill ask one of our graphics programmers at work tomorrow and see if he has some thoughts on the issue.

 

Through particles is possible but i dont think that example was done that way since the trails are so smooth, like silk!

 

perhaps if there was hundreds of particles per second it could be smooth like that, but that would be alot of processing....

ill ask anyways :)

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