irswat Posted March 31, 2014 Share Posted March 31, 2014 Wondering if someone has any idea how to go about hiding enemy npc's from radar. they are snipers so I would like to keep them off radar until they start shooting at the player. element of surprise would be great because I can't get them to react to the player from the same distance that the player can react to them. Link to comment Share on other sites More sharing options...
chanchan05 Posted March 31, 2014 Share Posted March 31, 2014 Actually, I just turn the radar/compass off. That would be more immersive. Link to comment Share on other sites More sharing options...
irswat Posted April 1, 2014 Author Share Posted April 1, 2014 (edited) its for a mod...although an interesting idea...snipers with radar scramblers Edited April 1, 2014 by irswat Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted April 1, 2014 Share Posted April 1, 2014 Hmmm... Cause them to reduce the player's PER value via a script somehow? For instance, when the player's inside a certain radius with them, the player's Perception is reduced to 1, which would simultaneously reduce the 'radar' range to all of about six feet. Link to comment Share on other sites More sharing options...
irswat Posted April 1, 2014 Author Share Posted April 1, 2014 I like it. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted April 1, 2014 Share Posted April 1, 2014 Won't knocking their perception down also hurt people who use energy weapons unfairly compared to those who are guns focused? Link to comment Share on other sites More sharing options...
irswat Posted April 1, 2014 Author Share Posted April 1, 2014 Gribble you had mentioned another option before. jacking their sneak up and riding the npc or something. what was that? can you lend any insight on my WIP: Prone snipers thread regarding animgroups? Link to comment Share on other sites More sharing options...
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