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Navmeshing a shape changing maze


caramellcube

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Hi, I've had an idea for part of a mod involving a maze inhabited by some form of monster. To make things interesting the maze changes shape using a series of enable parent markers and trigger boxes. This causes a problem though, that I had tried without success to solve before, how to navmesh around walls and hallways that may or may not be there. It seems like it's impossible unless there's some trick to it. Has anyone ever done this? or have any ideas as to how it could be done?

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