Force70 Posted April 1, 2014 Share Posted April 1, 2014 I ran my mod through Tes5Edit to clean it and I removend the identical to master files then I decided to check for errors and I got a bunch of errors saying Record marked as deleted but contains: Base. What does that mean and do I need to fix them? My mod is a coin replacer, so I did delete some coins and replace them with different ones in a few dungeons. Is that what that error is about? Link to comment Share on other sites More sharing options...
chrishpz Posted February 17, 2016 Share Posted February 17, 2016 I know this thread is old, but someone might wind up here anyway. Ok, so I was just updating one of my mods and ran it through TES5Edit. Clicked on Check For Errors, and received the same Record Deleted but contains Base. Afterwards, I clicked on the Apply Filter For Cleaning, then Remove ITM records, then Undelete and Disable References. Once the cleaning was done, I closed TESEdit then reopened my mod. Checked it for errors again, and all was well. Now, the common factor between what I did with my mod, and yours Force70 is I did delete some objects out of the render window. However, such objects still had data pointing to them somewhere in the esp. So I think TES5Edit is looking for stuff in the mod that has been removed intentionally. This is why the mod has to be cleaned of any and all old references that don't exist. HTH Link to comment Share on other sites More sharing options...
Al3xN3xus Posted November 20, 2019 Share Posted November 20, 2019 As for the record marked as deleted it is very likely that some item or reference was intentionally deleted to follow a mod purpose itself. "Some users choose to move items or references in a hidden place of the scenario, this can be interesting on the one hand, as it prevents someone from cleaning the mod inside TESEdit or SSEEdit by reversing things that should not be reversed.". But if you accidentally deleted something from your mod, you can also choose to revert edits via SSEEdit (Special Edition) or TES5Edit (32-bit) in the Undelete and Disable References option. --- About ITM (Identical to Master) records are used on purpose by some mods or master functions; Example: sometimes it may be accidental, you save something inside the Creation Kit with the same original settings, click ok... close the box... after save the esp plugin this item can become an ITM. "This occurs more precisely after editing and reverting an edited setting to its original state.". However roughly speaking ITM is a null setting, but if the plugin is too dirty from ITM's it may end up blocking other settings from other plugins if it is loaded in the mod list after a certain mod. This is also valid with regard to cleaning masters, some people may say to the contrary, but I have never had a need to clean my masters and have a CTD or another very rarely. "But... I once tried cleaning my masters and had more bugs and CTD's than improvements...". So I only recommend these plugin editions if it is manually, these automatic cleanups won't solve the problem, it might even solve something temporary, but errors and bugs will come consecutively from all sides. "Use the Check for errors option and edit manually which will be much better.". :yes: Link to comment Share on other sites More sharing options...
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