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Sound Scripts Question


heavywaters

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I've been searching the internet for weeks and have found absoluely NOTHING about controlling sounds with scripts!

I am VERY new to scripting, but I know it can be done, I have a mod that uses scripts to run custom sounds without altering the vanilla audio files.

 

My problem is when trying to use a looped sound, it starts fine BUT I have no idea how to stop it (plays continuously until the game is reloaded).

 

Scenario:

When the weapon is unsheathed it humms with energy untill sheathed again (or atleast thats the idea).

 

I have found MANY tutorials on scripting basics, but most cover the same (quest, door or magic) scripts and completely ignore the fact that OBSE can even controll sound.

 

ANY info, links or tips would be most helpful.

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I guess I'm not surprised to see no replies to my post.

Sound scripting is a rather obscure subject. Not much info on the net about it, and most modders dont even know it can be done.

 

Well here is a bump for my own post. and one last cry for help!

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I was looking for a solution for this as well some time ago and all I could find was this page which explains that it's a function that would need OBSE to use via scripts. However, it says it's on the "Wish List" so I don't know if it has ever been addressed.

 

About 1/2 way down the page under Audio Functions:

http://cs.elderscrolls.com/constwiki/index.../OBSE_Wish_List

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I was looking for a solution for this as well some time ago and all I could find was this page which explains that it's a function that would need OBSE to use via scripts. However, it says it's on the "Wish List" so I don't know if it has ever been addressed.

 

Thaks for the link.

I found a complete list of functions as of version 1.8, StopSound is not on the list, so I tried to compile it in a script anyway and got an error as expected. so, no it has not yet been implemented.

 

Guess I'll have to drop the idea for now.

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