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help with wh40k armour cant get it to work


trent112

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Okay guys, i tried everything to install this Mod before nagging you, but my brain is going to melt down if you cant help me.

I have the same problem like trent: Mod files in the data,archiveinvalidation activatet and so on.

But there are only the red triangles , no nice friking marines armour ore even my character.

 

Maybe i didnt understand the installation discription coused by my bad english(im german-maybe thats why it dont work...) or maybe my intelligence level is just much to low(dont hope so).

 

i really hope, that someone can help me with this problem, becouse its a pain in the ass to see the mod on youtube running meanwhile i cant play it.

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Ok first here's my install guide :whistling:

second-can you tell me which folders wh40k mod has?

 

1. Download and install Fallout mod manager(Fomm) Link->Fallout mod manager

Download 7-zip-you will need it to unpack archives Link->7-Zip Archive Utility

 

2. Extract mod by using 7-zip to fallout/data folder.

I will give you example with my mod :P link->Perks Collector

 

Perks collector will add to your data folder this-

Folders-meshes,textures,sound and perks.collector.esp

 

If that's in you data files everything is ok.

 

3. As now you have one mod that has folders textures, meshes and

sound in data folder, every next mod with same folders will

have to replace ones that are already in your data folder.

 

To do this just extract new mod to data folder and you will

be asked to replace them, click yes to all.

Same thing with next one.

 

4. Some mods are packaged with additional folder...when you

open archive with 7-zip and you see first folder named

data, you will have to extract that one to Fallout 3 "main" folder

(it should replace data folder)

 

Also some people are adding another folder(mod name)...

In that case best way to install it is to open new

folder on desktop and extract mod to that folder.

Then open that folder, find folders (textures,

meshes,etc) copy them, go to data folder and click

paste.

 

5. Open fallout mod menager and click option toggle invalidation

(very important, without it custom textures won't work). :whistling:

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so just that im getting this right:

I have this file called "WH40k Space Marine Armour" wich is the result of unzip the win.rar file.

in this file is the Mainfile/Data and then i have an .esp thing and two folders: "Meshes" and "textures". I guess, that i have to copy the .esp into the data folder.

Into the Meshes and textures folders are (after some folders more) .nif, DDS files and more folders, where i can find Ordo specific .nif and dds files. Do i have to copy every .nif and dds files, even those from the ordo specific files into the data folder?

After i have pastet this, i have to activate this mod in the fomm and click option toggle invalidation, right?

 

And if i have made everything correct, it will hopefully work?

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so just that im getting this right:

I have this file called "WH40k Space Marine Armour" wich is the result of unzip the win.rar file.

in this file is the Mainfile/Data and then i have an .esp thing and two folders: "Meshes" and "textures". I guess, that i have to copy the .esp into the data folder.

Into the Meshes and textures folders are (after some folders more) .nif, DDS files and more folders, where i can find Ordo specific .nif and dds files. Do i have to copy every .nif and dds files, even those from the ordo specific files into the data folder?

After i have pastet this, i have to activate this mod in the fomm and click option toggle invalidation, right?

 

And if i have made everything correct, it will hopefully work?

 

so...first folder in archive is Called main file?

 

NO,DO NOT COPY NIF, DDS FILES TO YOUR DATA FOLDER!!!

Copy whole meshes and textures folders to your data! This will

add meshes and textures folder to data,if you already have textures

and meshes in data folder click yes to all!

 

install like this-

Also some people are adding another folder(mod name)...

In that case best way to install it is to open new

folder on desktop and extract mod to that folder.

Then open that folder, find folders (textures,

meshes,esp,etc) copy them, go to data folder and click

paste.

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