Antartic Posted April 2, 2014 Share Posted April 2, 2014 In GECK some objects are active by default, like most doors: you place any animated door in your mod and then when you interact with it, the door runs its open/close animation. But most objects has animations that runs only in certain circumstances. I want to activate some consoles like the “genericconsolpanelonoff01” to 06, located in “Meshes\clutter\consoles”, those nifs has the animations to turn on their lights but when I place them in my mod, they remain off and I can’t interact with them like a door. How can activate them in GECK? If a script is required I know how to add a script but I need the example please. Link to comment Share on other sites More sharing options...
Antartic Posted April 21, 2014 Author Share Posted April 21, 2014 Nobody knows this or I am asking for something impossible? In NIfScope this nif has multiple NiTriStrips for different sections of its panel, so there must be a reason for that I think... Link to comment Share on other sites More sharing options...
Antartic Posted April 21, 2014 Author Share Posted April 21, 2014 Nevermind, after a little research I've solved it by adding the command Playgroup Forward 0, or backward 0, in each Enable and Disable section of the scripts. Link to comment Share on other sites More sharing options...
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