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How to activate the animations of some objects in GECK?


Antartic

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In GECK some objects are active by default, like most doors: you place any animated door in your mod and then when you interact with it, the door runs its open/close animation. But most objects has animations that runs only in certain circumstances.

 

I want to activate some consoles like the “genericconsolpanelonoff01” to 06, located in “Meshes\clutter\consoles”, those nifs has the animations to turn on their lights but when I place them in my mod, they remain off and I can’t interact with them like a door.

 

How can activate them in GECK? If a script is required I know how to add a script but I need the example please.

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