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Stutter every 5-10 seconds even with OSR


poskov

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I just noticed that my game stutters/has a hitch every 5-10sec, I tried using OSR but the stutter is still there.

 

Here are my OSR settings:

Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookHashtables = 1
bReplaceHeap = 1
bLogToConsole = 1
bFix64Hertz = 1
bFlushLog = 1
iSchedulingResolution = 1
iMainHookPoint = 1
}
FPS_Management = {
_comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management
bAllowSlowMotion = 0
MaximumFPS = 72
MinimumFPS = 15
iSmoothFrames = 0
iSmoothMode = 0
iSleepExtra = 2
bFPSConsoleSPAM = 0
iSchedulingParanoia = 1
iHardMaxFrametime = 200
}
CriticalSections = {
_comment = CS stuff helps both Oblivion and Fallout significantly
_comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread
bEnableProfiling = 0
bEnableMessages = 1
bUseOverrides = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStutterLevel = 4
}
Heap = {
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout
_comment = It crashes instantly on Fallout, is moderately buggy on Oblivion
_comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2
iHeapAlgorithm = 5
bEnableProfiling = 0
iHeapSize = 600
bEnableMessages = 0
}
Hashtables = {
_comment = This stuff is still new.
_comment = The dynamic resizing option may still be buggy.
bAllowDynamicResizing = 0
bUseOverrides = 0
bEnableProfiling = 0
bEnableMessages = 1
iHashtableResizeScale1 = 2
iHashtableResizeScale2 = 4
iHashtableResizeDelay = 20
}
OverrideList = {
CriticalSection = {
CallerAddress = 0x701748
comment = Renderer+0x180, recommendation=suppress (mode 5)
Mode = 5
}
CriticalSection = {
ObjectAddress = 0xB32B80
comment = MemoryHeap CS, recommendation=stutter (mode 3)
Mode = 3
Spin = 1500
}
CriticalSection = {
CallerAddress = 0x70172A
comment = Renderer+0x80, recommendation=???
}
CriticalSection = {
ObjectAddress = 0xB3FA00
comment = Unknown4, recommendation=???
}
}

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Looks to me that you are using an older OSR than the newest version. Maybe try that one deactive the FPS mangager, activate iheap, select iheap 6 and iHeapSize 768

 

Another thing you can do is to play the game in windowed mode (and use Gamecompanion 2.4 for fake fullscreen).

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I use heap settings at 1200, eliminated stutter, fast travel ctds and door transition crashes, but I stress that I have a 64 bit system with the 4 gig patch...the heap settings and the patch compliment each other.

If you are getting stuttering it is because the GPU cannot either handle all the texture information and stalls until the cell data is purged or it cannot transfer the data quick enough causing a bottleneck in data flow (stutter)

Some of the newer cards on the market have bigger graphics memories, but that is a complete waste of time if you cannot transfer it through the GPU/motherboard bus quick enough..if you replace a GPU look for minimum of 2 gig graphic memory and a bus width of 880 mb and upwards. nvidia are moving into the 1028/2024 bus width area and this really does speed up the fps.

Think of a bath full of water with the taps running full on and the water as the textures stored on your card, the bigger the drainhole the quicker the water will pass through it allowing space for new water to replace it.

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