S4INT Posted October 10, 2009 Share Posted October 10, 2009 so i am making a large elven camp (could almost be called a small town) these are not enemys though. I hope to create a little quest sometime after i have completed the camp. Although the camp looks nice it seems quite empty... So my problem is i need NPC's for it. But i really dont want to have to copy existing NPC's, i would like to create my own. First of all i need civilions and second i need a camp gaurd for those damn theives and murders. Hos do i create these NPC's? how do i give the gaurds there armour and weapons? How would i give them dialog? please can someone help me? Thanks -S4INT Link to comment Share on other sites More sharing options...
Pronam Posted October 10, 2009 Share Posted October 10, 2009 Take a look over here and here. Link to comment Share on other sites More sharing options...
S4INT Posted October 10, 2009 Author Share Posted October 10, 2009 Ok so i have made my first NPC's with the gaurd script. Does that mean that it will gaurd the encampment or do i have to write a custom script for the the NPC to properly gaurd the encampment? Link to comment Share on other sites More sharing options...
Pronam Posted October 10, 2009 Share Posted October 10, 2009 Could you elaborate that?Did you create an AI-Package as in NPC-Patrols?You'd have to give every NPC you want to follow that, that package, or give others a slight modified one.Or did you write a script, as by typing functions/variables/blocks in the script editor. Link to comment Share on other sites More sharing options...
S4INT Posted October 10, 2009 Author Share Posted October 10, 2009 this is what i have. Link to comment Share on other sites More sharing options...
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