spammster Posted October 10, 2009 Share Posted October 10, 2009 okay, here's the deal, when i wanna save the pluginfile, i get the warning that i have errors in the navmesh.okay, no prob, quick CTRl+F check navmesh go to next warning when i then check the navmesh though, i get the info that there are no errors in the navmesh. and the errorlisting for the navmesh only gives me the ID of the navmesh in question and that one has over 200 triangles, i don't wanna delete them all and start that one over any ideas ? Link to comment Share on other sites More sharing options...
sesom Posted October 10, 2009 Share Posted October 10, 2009 okay, here's the deal, when i wanna save the pluginfile, i get the warning that i have errors in the navmesh.okay, no prob, quick CTRl+F check navmesh go to next warning when i then check the navmesh though, i get the info that there are no errors in the navmesh. and the errorlisting for the navmesh only gives me the ID of the navmesh in question and that one has over 200 triangles, i don't wanna delete them all and start that one over any ideas ? If there is no original game navmesh involved you could try to optimize it. This corrects sometimes errors that you can't find otherwise. The downside is you have to correct this optimation because it leaves sometimes areas out that are maybe needed. But it is less work then to navmesh 200 triangles again. Link to comment Share on other sites More sharing options...
spammster Posted October 10, 2009 Author Share Posted October 10, 2009 okay, here's the deal, when i wanna save the pluginfile, i get the warning that i have errors in the navmesh.okay, no prob, quick CTRl+F check navmesh go to next warning when i then check the navmesh though, i get the info that there are no errors in the navmesh. and the errorlisting for the navmesh only gives me the ID of the navmesh in question and that one has over 200 triangles, i don't wanna delete them all and start that one over any ideas ? If there is no original game navmesh involved you could try to optimize it. This corrects sometimes errors that you can't find otherwise. The downside is you have to correct this optimation because it leaves sometimes areas out that are maybe needed. But it is less work then to navmesh 200 triangles again. thanks for the reply, i ended up looking at every single triangle and deleted everyone that looked like it could be off, after 30 min or so, i could save without getting that error Link to comment Share on other sites More sharing options...
Recommended Posts