kalikka Posted October 10, 2009 Share Posted October 10, 2009 My (new) toon doesnt have ANY magicka regen.Installed FCOM + balloffires modlist mods, took a week to install all the mods and make them work. Used BOSS/obmm/etc. Is the problem in my load order? Merged all the possible mods and did what BOSS suggested Oblivion.esm All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm DA Run Fatigue.esm . Note: Requires OBSE v9a or higher HorseCombatMaster.esm Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. All Natural - Real Lights.esp . Note: Do not use with original Real Lights mod. All Natural.esp . Note: Required for All Natural. . Bashed Patch tag suggestion: {{BASH:C.Climate}} All Natural - EW + NW + AWS.esp . Note: Only use one All Natural weather plugin. Mage Equipment - No Manni.esp . Note: Item sale prices will be excessive and unpredictable with OOO, FCOM and/or Living Economy ExnemRuneskulls.esp . Note: Requires 'FCOM_ExnemRuneskulls.esp'. FCOM_ExnemRuneskulls.esp . Note: Requires 'ExnemRuneskulls.esp'. Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp'. Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_SaferRoads.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Scripts}} TIE In.esp . Note: Requires FCOM. . Note: Recommend avoid using TNR. TIE In - ExnemRuneskulls.esp TIE In - RealSwords.esp TIE In - MMM Craft.esp OOO-WaterFish.esp 24HrArenaAliveV2.esp wd purse of wonders.esp Quest Award Leveller.esp DA Fatigued Running.esp DA ReducedBackwardsRunningSpeed.esp DA Sprint.esp RealisticForceMedium.esp RealisticMagicForceHigh.esp SupremeMagicka.esp . Bashed Patch tag suggestion: {{BASH:Names,Graphics}} SM_OOO.esp SM_MMM.esp SM_EnchantStaff.esp SM_Scrolls.esp MidasSpells.esp Midas Betterholy.esp Midas PowDur2x.esp Midas Eldrich Power 4x.esp Midas Tigernolevel OBSE.esp Midas BeastFortify Fix OBSE.esp Midas Reduced Costs Quarter.esp Weapon Magic.esp RenGuardOverhaul.esp nGCD.esp Immediate Character Generation.esp CreeperJones.esp Bashed Patch, 0.esp DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues. SM_DeadlyReflex.esp Streamline 3.1.esp Link to comment Share on other sites More sharing options...
Maigrets Posted October 11, 2009 Share Posted October 11, 2009 The first thing that comes to mind is your Birthsign. The Atronach, if you're using it, doesn't regenerate magicka at all, but has the ability to Absorb Spells and a permanent Fortify Magicka Ability. Otherwise it has Stunted Magicka preventing you from regenerating your own. http://www.uesp.net/wiki/Oblivion:Birthsigns Link to comment Share on other sites More sharing options...
kalikka Posted October 11, 2009 Author Share Posted October 11, 2009 That is why i made this topic.... I use Thief birthsign >.< Im going to disable all mods except FCOM and then start activating them to find out if any mod is doing this. EDIT: Or i can just give up and make a toon with Atronach birthsign and get magicka pots with the console.... Been over a year since played oblivion last time >.< Link to comment Share on other sites More sharing options...
Esteris Posted October 11, 2009 Share Posted October 11, 2009 There are some items that stunt your magicka, some diseases may also do so. Check in your effects if there's anything that could cause it and try to put all the items off your character. Healing in the temple just in case wouldn't be a bad idea either. I can't think of anything else, sorry :( Link to comment Share on other sites More sharing options...
kalikka Posted October 12, 2009 Author Share Posted October 12, 2009 WOOHOO, fixed the problem. Stupid nGCD.esp was the reason for no magicka regen. For some reason the lvling system/etc. didnt work at all so removed it, and IT WORKS NOW! Link to comment Share on other sites More sharing options...
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