devdrago12 Posted October 11, 2009 Share Posted October 11, 2009 A request for someone to be able to plant various wild plants. I'm aware that there is a mod that can let you plant trees, but I'm talking ivy, and herbs, etc. Just to let everyone know, I DO NOT have the geck, FO3 on the computer, and the proper equipment to make this mod. I'm sort-of waiting till' I can buy it, lol. Besides, the GECK is prob. like reading alien to me, I understand words not numbers. With that being said, go wild- I'm just trying to improve the community, even if I don't have FO3 for PC. (I do have it for xbox though.) Link to comment Share on other sites More sharing options...
devdrago12 Posted October 11, 2009 Author Share Posted October 11, 2009 If anyone seem interested, I'll post more details. Link to comment Share on other sites More sharing options...
ElijahHouck Posted October 11, 2009 Share Posted October 11, 2009 The GECK isn't so bad, it's not all command line stuff like you're thinking about. But scripting... that takes quite a bit of research ;) .But I couldn't make 3D models or textures, and I'm really busy with my own large-worldspace mod. So I couldn't do it, but I'm curious to know more about your idea. So would it be like Oblivion, where you can pick certain plants and whatnot? Link to comment Share on other sites More sharing options...
devdrago12 Posted October 13, 2009 Author Share Posted October 13, 2009 Yeah sort of. I'm helping Tony the Wookie on his mod, involving plants. Pretty much, you mostly described it in a very simplified way. Like farming bob, but with herbs/ivy. No one has mad Ivy, Herbs, OR shrubs, so this is like that, but with other plants. Since this is a fiction game, that gives me Leeway, and the fact that confirmed by canon sources the entire climate, and map of the Earth was canged in an instant. So, D.C. is now a desert, but as people have lived here 200 years, the soil is not virgin, allowing you to grow desert plants, and normal pre-war cash crop/plants. This allows you to have more leeway and make sence. Mostly all I want is herbs like garlic, and clover in nature, and the ability to plant them. Same with Ivy, allowing it to grow on poles for a bonus to health, or just on the ground. I was thinking for you to be able to make a poison out of the leaves of poison Ivy you harvest, and to make a poison for darts. Besides why were darts pre-poisoned before the war? Especially if wastelanders didn't have access to poisons in the first place? Plus the ability to have weeds in you gardens as they develop and mature, and even use weeds to your advantage! Like making raiders have to eat, and ruining their food, and whatnot. But, one of the cooler ideas I think would work, is to make your own greenhouse, and use that for plants, and even marshy plants like rice, and cattails. (yes you can eat cattails.) Quote from google search: cattails. credit to: Cattails (Typha species) "Note: Collecting shoots will cover your hands with a sticky, mucilaginous jelly. Scrape it off the plant into a plastic bag, and use it to impart a slight okra-like thickening effect to soups. The shoot provide beta carotene, niacin, riboflavin, thiamin, potassium, phosphorus, and vitamin C." Thus the shoots are edible and the gelly, for 2 different harvests. And for shrubs, theres the silversword from the desert:http://en.wikipedia.org/wiki/Haleakala_Silversword and for other shrubs: (some of which would be cool to harvest from) http://en.wikipedia.org/wiki/Lavenderhttp://en.wikipedia.org/wiki/Vincahttp://en.wikipedia.org/wiki/Thymehttp://en.wikipedia.org/wiki/Aloe That's mostly all I can think of now. (not really, lol, but that will be good for now.) However, I'm helping tony with all these ideas, so he'll most likely use this in his mod, to create a small town. In fact, if you want, you could join the cause: http://agdt.freeforums.org/index.php anyway thanx for reading all of this. Link to comment Share on other sites More sharing options...
Tony the Wookie Posted October 14, 2009 Share Posted October 14, 2009 The meshes for stuff like Ivy and whatever else wouldn't be a problem at all, I just need a detailed list of what exactly you are going to be needing. And reference pictures would also be a big help. I can't work with rough ideas though, so nothing like "some sort of shrub that would take around this many days..." I need specifics and exact details. If you want to make up new kinds of Wasteland plants that works just as well for me, just as long as I know what you need me to model. I can also build a greenhouse pretty easily, and I could have it be one of the "upgrade" items you can have the carpenter build for you, and I could have it full of different plots to grow things in. Buying the greenhouse would be as simple as getting the workbench or whatever else for your player house, I could probly pull that off without much trouble, I really just need to find someone who can actually pull off the plant script, since I don't know much about scripting. But really, when it comes down to the plants, it shouldn't be too hard to work. 1. Have set plots that function as the container for the seeds2. When you activate the plot it will ask you which seed you with to plant3. When you place the seed in the ground, in 2 days time the plant mesh will appear4. In 2 more days time, the scale of the mesh will increase5. In 2 more days time, the scale will increase one more time, but this time it will function as a container than holds the fruit or whatever you just grew I just don't know how to pull it off in game... Link to comment Share on other sites More sharing options...
devdrago12 Posted October 14, 2009 Author Share Posted October 14, 2009 The guy from Farming Bob might be able to help you pull it off if your looking for help from a specific person. As far as the plants go, the greenhouse thing would be really useful, and using a gardening tool, (hoe, rake, shovel) you could also be able to dig plots! I know they already have a animation for it. However, if you get the greenhouse, you could get/farm more types of seeds, and also let them grow larger/more food output. The land plots would probably require a small feild in town or something, so as not to mess with vanilla ground.-----------------------------------------------------------------------------------------------------------------------------------------------------Seed list: cattail seed- must be harvested from cattail in Oasis. (prob near a tree in some boggy looking place)days until maturity: 4-6 days with land plot 3-10 days with greenhousefood/ items harvested: 1 small,(3-5 days) medium,(6-8 days) or large (9-10 days) cattail stalk(edible). And 3 irradiated gel(edible) for each 2 days grown.-----------------------------------------------------------------------------------------------------------------------------------------------------SilverSword leaf- must be transplanted onto a flower pot bought from genral store- found a few places in the irradiated wasteland (there are pools of radiation in the wasteland, placing these near those, like willows to water would be best.) Days until maturity: 10- 12 days with land plot, and with green house- 10- 20 days.food/items harvested: 20 silversword stabs for base, and 5 per day after. Stabs are used for selling, or cooked into irradiated gel. (1 gel for each 5) You also get 1 Silversword core, wichcan be used as a weapon, and could be cooked into silversowrd steak stick(also edible) This ALSO comes with silversword roots, (10 of them) once you gather 100 in your inventory, the next time you wait/sleep, you will atuomatically get a silversword suit.----------------------------------------------------------------------------------------------------------------------------------------------------- HERBZ: Garlic: found in local stores and in wasteland. (found in/near paradise falls- there is a small bit of grass there if memory serves, and thus, a O.K. place to put an O.K. plant.) Days to grow: 1 day in plot, 1-3 in greenhouse harvest: 1 or 4 garlic (9-10 in greenhouse{second branching stalk connecting to main stalk}) (edible, useful in many recipies for the store from sage so it would seem) Also grants an unedible stalk, used for selling/ misc. and same with 1 top bulb. (garlic is bulb/root dummy!)----------------------------------------------------------------------------------------------------------------------------------------------------- Clover: found in various places in the wasteland Days to grow: 20 hours 20 hrs- 2 days in greenhouse harvest: 10-13 clover in plot, 10-19 in greenhouse (there mutated, remember!)----------------------------------------------------------------------------------------------------------------------------------------------------- VGGIEZ:(Agaricus) Mushrooms: on dead body in front of town, (the one were making/creating) the only gimmie veggie. Days to grow on plot: 1- days in greenhouse: 1-5 Harvest: Since many mushrooms roots grow for miles, around 5-20 mushrooms, with 10 mycelium strands. (mycellium are roots.) Link: http://en.wikipedia.org/wiki/Agaricus_bisporus-----------------------------------------------------------------------------------------------------------------------------------------------------(Shiitake) Mushrooms: Entrance of Lamplight caverns. They are supposed to have mushrooms there! (would be useful to have them growing on dead logs.) (even tho these are different kinds.) Days to grow: same as Agaricus, exepct REQUIRES a dead log, which can be purchased or found. Harvest: 3-5 shiitake mushrooms, and 1 mycelium strand without a greenhouse, and with, 5-15 mushrooms, with 2 strands. link: http://en.wikipedia.org/wiki/Shiitake-----------------------------------------------------------------------------------------------------------------------------------------------------(Coprinus) Mushrooms: near entrance to Oasis/oddball place. (these things grow on gravel roads for petes sake, trust me, you have A LOT of elbow room on this one) Days to grow: 5 hrs. DIE AFTER 10 MORE HOURS Harvest: 1-12 Corpinus mushrooms on plot, and 12-20 on greenhouse. link: http://en.wikipedia.org/wiki/Coprinus_comatus-----------------------------------------------------------------------------------------------------------------------------------------------------All plants give 1-2 seeds after death/collection, and with a greenhouse, 4-6 seeds. Mushrooms, as an exeption come up with 10 seeds AT LEAST. However they wont heal much, but you could turn them in to sage for something better, I suppose. I'll work on that concept later. Anyway, I'll make more here soon- I ma be bursting with Ideas, but I don't want you to be overloaded, lol, plus this takes some research so, that too. Anyway, :thanks: for letting me say my ideas. Link to comment Share on other sites More sharing options...
Recommended Posts