Hell Templar Posted December 21, 2005 Share Posted December 21, 2005 I have recently had an idea. I want to set up a sub that the player can aquire, have to find it. Now I figured out to set up the transporting. However I need a way to create the mesh at the location to travel too and remove it from a location your leaving. For example, if yopu went from Sedya Neen to Ebon heart, I would need a mesh of the sub o be created in ebon heart and deleted from sedya neen... however I have no idea how to pull this off. Link to comment Share on other sites More sharing options...
VaanicOne Posted December 21, 2005 Share Posted December 21, 2005 I have recently had an idea. I want to set up a sub that the player can aquire, have to find it. Now I figured out to set up the transporting. However I need a way to create the mesh at the location to travel too and remove it from a location your leaving. For example, if yopu went from Sedya Neen to Ebon heart, I would need a mesh of the sub o be created in ebon heart and deleted from sedya neen... however I have no idea how to pull this off. I have no idea about scripting, but even I can at least advice you to look at the scripts in the game that allow certain objects to dissapear and appear. for example, the scripts concerning Ravenrock, and when Caius Cosades leaves. Link to comment Share on other sites More sharing options...
Kevin Woodman Posted December 21, 2005 Share Posted December 21, 2005 two ways off the top of my head 1)use the script functions enable anddisable use unique ID's for each sub location. the ship you arrive on in seyda neen uses this, and other things as well. 2)or you could use positioncell Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.