x BattleHeart x Posted October 12, 2009 Share Posted October 12, 2009 Ok,I've searched and searched and it seems like a simple answer. More descriptive...I've made my own mod by creating my own esp and I want to add a few items that are unique to other people's mods. I've already tried copy and pasting their meshes and textures and renaming them to something I want along with making my own object id. I've made my own texture and mesh folders and put them into the data folder where there supposed to go,figuring that would work. I'am doing this just on one object to see how I can do it so it cant be too complicated right? Everytime I check my esp and still says it depends on the other mod to implement the object. I've also used FO3Edit to clean identical master files or whatever and that didnt work either. Please this would be wonderful to learn how to do. I appreciate your time. :thanks: Link to comment Share on other sites More sharing options...
x BattleHeart x Posted October 12, 2009 Author Share Posted October 12, 2009 Well i think i might have figured it out...I just did everything as above except I changed the individual names of each mesh and texture...It worked! I made sure also that the mod that the object was from was unchecked in FOMM as this was the desired end effect. Link to comment Share on other sites More sharing options...
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